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U2Weapons.weaponTutorialGrenadeLauncher

Extends
weaponGrenadeLauncher

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2.U2WeaponPickup
            |   
            +-- U2Weapons.weaponGrenadeLauncher
               |   
               +-- U2Weapons.weaponTutorialGrenadeLauncher

Variables Summary
Inherited Variables from U2Weapons.weaponGrenadeLauncher
AmmoCountConcussion, AmmoCountEMP, AmmoCountFragment, AmmoCountIncendiary, AmmoCountSmoke, AmmoCountToxic
Inherited Variables from U2.U2WeaponPickup
bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay

Functions Summary
Inherited Functions from U2Weapons.weaponGrenadeLauncher
GetAmmoCount, InitDroppedPickupFor, MaybeAddMoreAmmo
Inherited Functions from U2.U2WeaponPickup
AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer


Defaultproperties

defaultproperties
{
     BounceSounds(0)="U2A.Landed.Metal"
	InventoryType=Class'U2Weapons.weaponTutorialInvGrenadeLauncher'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:36.152 - Created with UnCodeX