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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2.U2WeaponPickup | +-- U2Weapons.weaponGrenadeLauncher | +-- U2Weapons.weaponTutorialGrenadeLauncher
Variables Summary |
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Inherited Variables from U2Weapons.weaponGrenadeLauncher |
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AmmoCountConcussion, AmmoCountEMP, AmmoCountFragment, AmmoCountIncendiary, AmmoCountSmoke, AmmoCountToxic |
Inherited Variables from U2.U2WeaponPickup |
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bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay |
Functions Summary |
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Inherited Functions from U2Weapons.weaponGrenadeLauncher |
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GetAmmoCount, InitDroppedPickupFor, MaybeAddMoreAmmo |
Inherited Functions from U2.U2WeaponPickup |
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AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer |
Defaultproperties |
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defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponTutorialInvGrenadeLauncher' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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