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U2Weapons.weaponTutorialDispersion

Extends
weaponDispersion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2.U2WeaponPickup
            |   
            +-- U2Weapons.weaponDispersion
               |   
               +-- U2Weapons.weaponTutorialDispersion

Variables Summary
Inherited Variables from U2.U2WeaponPickup
bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay

Functions Summary
Inherited Functions from U2.U2WeaponPickup
AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer


Defaultproperties

defaultproperties
{
     BounceSounds(0)="U2A.Landed.Metal"
	InventoryType=Class'U2Weapons.WeaponTutorialInvDispersion'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:36.148 - Created with UnCodeX