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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2.U2WeaponPickup
weaponAssaultRifle, weaponDispersion, weaponEnergyRifle, weaponFlameThrower, weaponGrenadeLauncher, weaponLaserRifle, weaponLeechGun, weaponPistol, weaponRocketLauncher, weaponShotgun, weaponSingularityCannon, weaponSniperRifle, weaponTakkra
Constants Summary |
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Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary | |
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float | LastBounceSoundTime |
U2WeaponPickup | |
bool | bForceCleanup |
float | BounceDamping |
array<string> | BounceSounds |
float | PrimaryCleanupDelay |
float | SecondaryCleanupDelay |
Inherited Variables from Engine.WeaponPickup |
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bWeaponStay |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Functions Summary | ||
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AnnouncePickup (Pawn Receiver )) | ||
BeginState ())) Pickup | ||
EndState ())) Pickup | ||
HitWall (vector HitNormal, Actor Wall )) | ||
HitWall (vector HitNormal, Actor Wall )) Pickup | ||
Landed (vector HitNormal )) | ||
Landed (vector HitNormal )) Pickup | ||
PlayBounceSound ())) | ||
Timer ())) Pickup |
Inherited Functions from Engine.WeaponPickup |
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BotDesireability, PostBeginPlay, SetWeaponStay |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
States Summary |
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Pickup Source code |
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auto state Pickup |
BeginState, EndState, HitWall, Landed, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { BounceSounds(0)="U2A.Landed.Metal" BounceDamping=0.450000 SecondaryCleanupDelay=5.000000 DrawType=DT_StaticMesh AlignMeshTraceOffset1=(X=10.000000,Y=-5.000000,Z=-12.000000) AlignMeshTraceOffset2=(X=10.000000,Y=5.000000,Z=-12.000000) AlignMeshTraceOffset3=(X=-12.000000,Z=-12.000000) bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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