Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.weaponRocketLauncher

Extends
U2WeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2.U2WeaponPickup
            |   
            +-- U2Weapons.weaponRocketLauncher

Direct Known Subclasses:

weaponRocketLauncherGimp

Variables Summary
Inherited Variables from U2.U2WeaponPickup
bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay
Inherited Variables from Engine.WeaponPickup
bWeaponStay

Functions Summary
event PreBeginPlay ()))
Inherited Functions from U2.U2WeaponPickup
AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer
Inherited Functions from Engine.WeaponPickup
BotDesireability, PostBeginPlay, SetWeaponStay


Functions Detail

PreBeginPlay Source code

event PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     BounceSounds(0)="U2A.Landed.Metal"
	InventoryType=Class'U2Weapons.WeaponInvRocketLauncherEx'
	PickupMessage="You got a Rocket Launcher."
	PickupSound=Sound'U2WeaponsA.RocketLauncher.RL_Pickup'
	StaticMesh=StaticMesh'MalekythM.Pickups.RL_TP_W'
	CollisionRadius=30.000000
	Mass=500.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:36.106 - Created with UnCodeX