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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2.U2WeaponPickup | +-- U2Weapons.weaponRocketLauncher | +-- U2Weapons.weaponRocketLauncherGimp
Variables Summary |
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Inherited Variables from U2.U2WeaponPickup |
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bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay |
Functions Summary |
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Inherited Functions from U2Weapons.weaponRocketLauncher |
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PreBeginPlay |
Inherited Functions from U2.U2WeaponPickup |
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AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer |
Defaultproperties |
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defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.WeaponInvRocketLauncherGimp' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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