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U2Weapons.weaponRocketLauncherGimp

Extends
weaponRocketLauncher

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2.U2WeaponPickup
            |   
            +-- U2Weapons.weaponRocketLauncher
               |   
               +-- U2Weapons.weaponRocketLauncherGimp

Variables Summary
Inherited Variables from U2.U2WeaponPickup
bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay

Functions Summary
Inherited Functions from U2Weapons.weaponRocketLauncher
PreBeginPlay
Inherited Functions from U2.U2WeaponPickup
AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer


Defaultproperties

defaultproperties
{
     BounceSounds(0)="U2A.Landed.Metal"
	InventoryType=Class'U2Weapons.WeaponInvRocketLauncherGimp'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:36.110 - Created with UnCodeX