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U2Weapons.weaponPistol

Extends
U2WeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2.U2WeaponPickup
            |   
            +-- U2Weapons.weaponPistol

Variables Summary
Inherited Variables from U2.U2WeaponPickup
bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay
Inherited Variables from Engine.WeaponPickup
bWeaponStay

Functions Summary
Inherited Functions from U2.U2WeaponPickup
AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer
Inherited Functions from Engine.WeaponPickup
BotDesireability, PostBeginPlay, SetWeaponStay


Defaultproperties

defaultproperties
{
     BounceSounds(0)="U2A.Landed.Metal"
	InventoryType=Class'U2Weapons.weaponInvPistol'
	PickupMessage="You got a Pistol."
	PickupSound=Sound'U2WeaponsA.Pistol.P_Pickup'
	StaticMesh=StaticMesh'MalekythM.Pickups.P_TP_W'
	CollisionRadius=14.000000
	CollisionHeight=12.000000
	Mass=15.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:36.101 - Created with UnCodeX