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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2.U2WeaponPickup | +-- U2Weapons.weaponPistol
Variables Summary |
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Inherited Variables from U2.U2WeaponPickup |
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bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay |
Inherited Variables from Engine.WeaponPickup |
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bWeaponStay |
Functions Summary |
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Inherited Functions from U2.U2WeaponPickup |
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AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer |
Inherited Functions from Engine.WeaponPickup |
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BotDesireability, PostBeginPlay, SetWeaponStay |
Defaultproperties |
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defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvPistol' PickupMessage="You got a Pistol." PickupSound=Sound'U2WeaponsA.Pistol.P_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.P_TP_W' CollisionRadius=14.000000 CollisionHeight=12.000000 Mass=15.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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