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//============================================================================= // weaponPistol.uc // $Author: Mpoesch $ // $Date: 12/04/02 11:29p $ // $Revision: 6 $ //============================================================================= class weaponPistol extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvPistol' PickupMessage="You got a Pistol." PickupSound=Sound'U2WeaponsA.Pistol.P_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.P_TP_W' CollisionRadius=14.000000 CollisionHeight=12.000000 Mass=15.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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