Engine.TriggerVolume
- Extends
- Volume
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.TriggerVolume
var float NextTouchTime;
var float NextUnTouchTime;
var float TouchAgainDelay;
var float UnTouchAgainDelay;
Trigger
var(
Trigger)
bool bInitiallyActive;
var(
Trigger)
bool bTriggerOnceOnly;
var(
Trigger) localized
string Description;
var(
Trigger) localized
string Message;
var(
Trigger)
float RepeatTriggerTime;
event PostBeginPlay ( ) )
event PreBeginPlay ( ) )
event Touch (
Actor Other ) )
event UnTouch (
Actor Other ) )
defaultproperties
{
TouchAgainDelay=0.500000
UnTouchAgainDelay=0.500000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:33.382 - Created with
UnCodeX