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ParticleSystems.ParticleDamage

Extends
ActorCollisionNotifier

Core.Object
|   
+-- ParticleSystems.Force
   |   
   +-- ParticleSystems.ActorCollisionNotifier
      |   
      +-- ParticleSystems.ParticleDamage

Direct Known Subclasses:

FT_ParticleDamage, LG_ParticleDamage

Variables Summary
ParticleDamage
vectorAdditionalMomentum
intDamage
class<DamageType>DamageType
floatMomentum
Inherited Variables from ParticleSystems.ActorCollisionNotifier
bDeleteOnContact, bIgnoreInstigator, bUseTrace, Radius
Inherited Variables from ParticleSystems.Force
AffectedTemplates, bIterateAll, GroupName, Priority

Functions Summary
event NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin ))
Inherited Functions from ParticleSystems.ActorCollisionNotifier
NotifyPenetratingActor
Inherited Functions from ParticleSystems.Force
AddTemplate, RemoveTemplate


Variables Detail

ParticleDamage

AdditionalMomentum Source code

var(ParticleDamage) vector AdditionalMomentum;

Damage Source code

var(ParticleDamage) int Damage;

DamageType Source code

var(ParticleDamage) class<DamageType> DamageType;

Momentum Source code

var(ParticleDamage) float Momentum;


Functions Detail

NotifyPenetratingActor Source code

event NotifyPenetratingActor ( Actor Other, int NumParticles, vector Origin ) )


Defaultproperties

defaultproperties
{
	Damage=1
	DamageType=Class'Engine.DamageTypeParticle'
}

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Creation time: sk 3-1-2016 10:48:31.257 - Created with UnCodeX