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U2.LG_ParticleDamage

Extends
ParticleDamage

Core.Object
|   
+-- ParticleSystems.Force
   |   
   +-- ParticleSystems.ActorCollisionNotifier
      |   
      +-- ParticleSystems.ParticleDamage
         |   
         +-- U2.LG_ParticleDamage

Direct Known Subclasses:

LG_ParticleDamageEx

Variables Summary
stringSpawnClassString
Inherited Variables from ParticleSystems.ParticleDamage
AdditionalMomentum, Damage, DamageType, Momentum
Inherited Variables from ParticleSystems.ActorCollisionNotifier
bDeleteOnContact, bIgnoreInstigator, bUseTrace, Radius

Functions Summary
event NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin ))
Inherited Functions from ParticleSystems.ParticleDamage
NotifyPenetratingActor
Inherited Functions from ParticleSystems.ActorCollisionNotifier
NotifyPenetratingActor


Variables Detail

SpawnClassString Source code

var string SpawnClassString;


Functions Detail

NotifyPenetratingActor Source code

event NotifyPenetratingActor ( Actor Other, int NumParticles, vector Origin ) )


Defaultproperties

defaultproperties
{
	SpawnClassString="U2Weapons.projectileLeech"
	Radius=8.000000
	bUseTrace=true
	bDeleteOnContact=true
	Priority=8.000000
}

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Creation time: sk 3-1-2016 10:48:30.613 - Created with UnCodeX