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Core.Object | +-- ParticleSystems.Force | +-- ParticleSystems.ActorCollisionNotifier | +-- ParticleSystems.ParticleDamage | +-- U2.LG_ParticleDamage
LG_ParticleDamageEx
Variables Summary | |
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string | SpawnClassString |
Inherited Variables from ParticleSystems.ParticleDamage |
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AdditionalMomentum, Damage, DamageType, Momentum |
Inherited Variables from ParticleSystems.ActorCollisionNotifier |
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bDeleteOnContact, bIgnoreInstigator, bUseTrace, Radius |
Functions Summary | ||
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NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin )) |
Inherited Functions from ParticleSystems.ParticleDamage |
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NotifyPenetratingActor |
Inherited Functions from ParticleSystems.ActorCollisionNotifier |
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NotifyPenetratingActor |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SpawnClassString="U2Weapons.projectileLeech" Radius=8.000000 bUseTrace=true bDeleteOnContact=true Priority=8.000000 } |
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