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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- U2.U2Weapon | +-- U2Weapons.WeaponInvRocketLauncher
WeaponInvRocketLauncherEx, WeaponInvRocketLauncherGimp, WeaponInvRocketLauncherSmall
Constants Summary |
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Inherited Contants from U2.U2Weapon |
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MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
Enumerations Summary | ||
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EFireMode FM_None, FM_Fire, FM_AltFire |
Functions Summary | ||
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bool | AdjustProjectileAim (bool bAltFire, class<Projectile> ProjectileClass, vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash )) | |
Actor | GetAltRocket ())) | |
Actor | GetMiniRocket (int i )) | |
Point | GetProjectedLocation (vector Loc, Canvas Canvas, optional bool returnbad)) | |
float | GetProjSpeed (bool bAlt )) | |
Point | GetRocketLocation01 () | |
Point | GetRocketLocation02 () | |
Point | GetRocketLocation03 () | |
Point | GetRocketLocation04 () | |
bool | GetRocketStatus (int i )) | |
HandleTargetDetails (Actor A, Canvas Canvas, vector ViewLoc, rotator ViewRot )) | ||
PostModifyRatings (Actor Target, float DistanceToEnemy, out float PriFireRating, out float AltFireRating )) | ||
Projectile | ProjectileFire (class | |
UpdateAltRanges () |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AltFireMinIneffectiveRange=512.000000 AltFireReallyIneffectiveRange=256.000000 PreferAltFireRange=1280.000000 FireTime=1.083000 AltFireTime=1.083000 FireLastDownTime=2.500000 AltFireLastDownTime=2.500000 FireLastReloadTime=4.000000 AltFireLastReloadTime=4.000000 ReloadTime=3.500000 FlashSkin=Shader'WeaponFXT.RocketLauncher.RL_FP_Skin2FX' FlashSkinTP=Shader'WeaponFXT.RocketLauncher.RL_TP_Skin2FX' FireLastRoundSound=Sound'U2WeaponsA.RocketLauncher.RL_FireLastRound' AltFireLastRoundSound=Sound'U2WeaponsA.RocketLauncher.RL_AltFireLastRound' ReloadUnloadedSound=Sound'U2WeaponsA.RocketLauncher.RL_ReloadUnloaded' GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' FirstPersonOffset=(X=50.000000,Z=-10.000000) bCrosshairGlows=true WeaponAnimationType=AT_Shoulder AltShakeMag=3.000000 AltShakeTime=0.150000 TargetableTypes(0)='Pawn' CrosshairName="RL_Cross" RangeMinFire=192.000000 RangeIdealFire=512.000000 RangeMaxFire=2048.000000 RangeLimitFire=32767.000000 RatingInsideMinFire=-20.000000 RatingRangeMinFire=-0.500000 RatingRangeIdealFire=0.800000 RatingRangeMaxFire=0.200000 RatingRangeLimitFire=0.100000 AIRatingFire=0.750000 RangeMinAltFire=80.000000 RangeIdealAltFire=1024.000000 RangeMaxAltFire=1400.000000 RangeLimitAltFire=1400.000000 RatingInsideMinAltFire=-20.000000 RatingRangeMinAltFire=-0.500000 RatingRangeIdealAltFire=0.750000 RatingRangeMaxAltFire=0.100000 RatingRangeLimitAltFire=0.010000 AIRatingAltFire=0.700000 AmmoName=Class'U2Weapons.ammoInvRocketLauncher' PickupAmmoCount=5 AutoSwitchPriority=14 PreferCrouchingMultiplier=2.000000 PreferProneMultiplier=0.000000 FiringSpeed=1.000000 FireOffset=(X=10.000000,Y=19.000000,Z=4.000000) ProjectileClass=Class'U2Weapons.projectileHeavyRocket' AltProjectileClass=Class'U2Weapons.projectileAltRocket' ShakeMag=14.000000 ShakeTime=0.300000 bWarnTarget=true bAltWarnTarget=true bSplashDamage=true bAltSplashDamage=true bRecommendSplashDamage=true AIRating=0.750000 RefireRate=1.000000 AltRefireRate=2.000000 FireSound=Sound'U2WeaponsA.RocketLauncher.RL_Fire' AltFireSound=Sound'U2WeaponsA.RocketLauncher.RL_AltFire' CockingSound=Sound'U2WeaponsA.RocketLauncher.RL_Reload' SelectSound=Sound'U2WeaponsA.RocketLauncher.RL_Select' InventoryGroup=3 GroupOffset=1 PickupClass=Class'U2Weapons.weaponRocketLauncher' PlayerViewOffset=(X=0.000000,Z=0.000000) BobDamping=0.975000 ThirdPersonMesh=LegendMesh'GlmWeaponsG.RL_TP' ItemName="Rocket Launcher" ItemID="RL" IconIndex=5 Mesh=LegendMesh'GlmWeaponsG.RL_FP' Mass=500.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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