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U2.Arena

Extends
U2Mutator
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- U2.U2Mutator
            |   
            +-- U2.Arena

Direct Known Subclasses:

AssaultRifleArena, DispersionArena, EnergyRifleArena, FlamethrowerArena, GrenadeLauncherArena, LaserRifleArena, LeechGunArena, PistolArena, RocketArena, ShotgunArena, SingularityCannonArena, SniperRifleArena, TakkraArena

Variables Summary
class<Pickup>AmmoPickupClass
nameAmmoPickupName
nameWeaponInventoryName
stringWeaponInventoryString
class<Pickup>WeaponPickupClass
nameWeaponPickupName
Inherited Variables from Engine.Mutator
DefaultWeapon, DefaultWeaponName, NextMutator

Functions Summary
function AddMutator (Mutator M ))
functionbool AlwaysKeep (Actor Other ))
functionbool CheckReplacement (Actor Other, out byte bSuperRelevant ))
event PreBeginPlay ()))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CheckRelevance, CheckReplacement, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, HandleKillMessage, IsRelevant, ModifyLogin, ModifyPlayer, MyDefaultWeapon, PreBeginPlay, ReplaceWith, ReplaceWithClass


Variables Detail

AmmoPickupClass Source code

var class<Pickup> AmmoPickupClass;

AmmoPickupName Source code

var private name AmmoPickupName;

WeaponInventoryName Source code

var private name WeaponInventoryName;

WeaponInventoryString Source code

var string WeaponInventoryString;

WeaponPickupClass Source code

var class<Pickup> WeaponPickupClass;

WeaponPickupName Source code

var private name WeaponPickupName;


Functions Detail

AddMutator Source code

function AddMutator ( Mutator M ) )

AlwaysKeep Source code

function bool AlwaysKeep ( Actor Other ) )

CheckReplacement Source code

function bool CheckReplacement ( Actor Other, out byte bSuperRelevant ) )

PreBeginPlay Source code

event PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.563 - Created with UnCodeX