U2.AnimationControllerBase
- Extends
- AnimationControllerInterf
- Modifiers
- within U2Pawn
Core.Object
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+-- Legend.LegendObjectComponent
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+-- Legend.AnimationControllerInterf
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+-- U2.AnimationControllerBase
Functions Summary |
| | ACDM (coerce string Msg ))
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| bool | Animating ()))
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| | AnimationTick (float DeltaTime))
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| float | CallSpecialAnimAction (name AnimAction, EAnimationGroup AG, optional bool bNoWarn ))
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| bool | CanHeadTrack (actor A))
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| bool | CheckAnimationGroup (EAnimationGroup AG ))
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| | CleanUp ()))
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| | DodgeTimer ()))
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| | ExternalTick (float DeltaTime ))
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| bool | FallbackSpecialAnimation (name LookupName, optional float Rate, optional float TweenTime, optional bool bLooping ))
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| vector | GetDefaultAimingLocation (float DeltaTime))
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| vector | GetRagdollMomentum (class<DamageType> DamageType, vector HitLocation, Pawn InstigatedBy, vector Momentum, bool bRequireMomentum ))
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| EWalkingAnimType | GetWalkingAnimType ()))
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| | Initialize ()))
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| bool | IsRagdollFriendlyDamageType (class DamageType ))
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| bool | IsSpecialAnimGroupPlaying (EAnimationGroup AG ))
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| | LockAnimationController (int _LockLevel ))
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| bool | PlayerCanSeeHeadTracking ()))
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| | SetAnimationGroup (EAnimationGroup NewAnimationGroup ))
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| | SetSpecialParamAnim (name NewValue ))
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| bool | SetupForRagdollDeath ()))
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| bool | SetupForRagdollHit ()))
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| | SetWeaponState ()))
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| bool | SpecialAnim ()))
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| float | SpecialAnimation (name AnimAction ))
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| float | SpecialAnimationAcquisition ()))
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| | SpecialAnimationClear ()))
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| float | SpecialAnimationDamageKnockDown ()))
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| float | SpecialAnimationDamageLaunch ()))
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| | SpecialAnimationDeath (class<DamageType> DamageType, vector HitLocation, Pawn InstigatedBy, vector Momentum ))
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| float | SpecialAnimationDodge (Actor.eDoubleClickDir DoubleClickMove ))
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| float | SpecialAnimationImpaleAttack ()))
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| | SpecialAnimationImpaleAttackAbort ()))
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| float | SpecialAnimationLeap ()))
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| bool | SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel ))
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| | SpecialAnimationMantle ()))
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| float | SpecialAnimationMeleeAttack ()))
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| | SpecialAnimationMeleeAttackAbort ()))
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| bool | SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel ))
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| float | SpecialAnimationRangedAttack (bool bIsStill))
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| | SpecialAnimationRangedAttackAbort ()))
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| | SpecialAnimationTakeHit (vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, vector Momentum ))
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| float | SpecialAnimationTaunt ()))
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| bool | SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel ))
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| | SpecialAnimationVictoryDance ()))
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| float | SpecialAnimationWave ()))
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| bool | SpecialJumpAnim ()))
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| bool | SpecialMovementAnim ()))
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| | UnlockAnimationController ()))
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| | UpdateAnimation (float DeltaTime))
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| | UpdateSatellites (float DeltaTime))
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Inherited Functions from Legend.AnimationControllerInterf |
CheckAnimationGroup, CleanUp, ExternalTick, Initialize, IsSpecialAnimGroupPlaying, LockAnimationController, SetSpecialParamAnim, SpecialAnim, SpecialAnimation, SpecialAnimationAcquisition, SpecialAnimationClear, SpecialAnimationDamageKnockDown, SpecialAnimationDamageLaunch, SpecialAnimationDeath, SpecialAnimationDodge, SpecialAnimationImpaleAttack, SpecialAnimationImpaleAttackAbort, SpecialAnimationLeap, SpecialAnimationLoop, SpecialAnimationMantle, SpecialAnimationMeleeAttack, SpecialAnimationMeleeAttackAbort, SpecialAnimationPlay, SpecialAnimationRangedAttack, SpecialAnimationRangedAttackAbort, SpecialAnimationTakeHit, SpecialAnimationTaunt, SpecialAnimationTween, SpecialAnimationVictoryDance, SpecialAnimationWave, SpecialJumpAnim, UnLockAnimationController |
LandingVelocityUseAnim Source code
const LandingVelocityUseAnim = -0.06;
var bool bDodging;
var bool bFallingDeath;
var bool bSpecialAnim;
ChangeRagdollCollisionDelay Source code
var float ChangeRagdollCollisionDelay;
var int LockLevel;
var float MinRagdollDuration;
var float RagdollCollisionTimer;
var
vector RagdollStartLocation;
var float RagdollTimer;
var float SpecialAnimTimer;
function ACDM ( coerce string Msg ) )
function bool Animating ( ) )
protected function AnimationTick ( float DeltaTime) )
function
float CallSpecialAnimAction (
name AnimAction,
EAnimationGroup AG, optional
bool bNoWarn ) )
function
bool CanHeadTrack (
actor A) )
function CleanUp ( ) )
function DodgeTimer ( ) )
function ExternalTick ( float DeltaTime ) )
FallbackSpecialAnimation Source code
function bool FallbackSpecialAnimation ( name LookupName, optional float Rate, optional float TweenTime, optional bool bLooping ) )
GetDefaultAimingLocation Source code
function
vector GetDefaultAimingLocation (
float DeltaTime) )
function Initialize ( ) )
IsRagdollFriendlyDamageType Source code
IsSpecialAnimGroupPlaying Source code
LockAnimationController Source code
function LockAnimationController ( int _LockLevel ) )
PlayerCanSeeHeadTracking Source code
function bool PlayerCanSeeHeadTracking ( ) )
function SetSpecialParamAnim ( name NewValue ) )
function bool SetupForRagdollDeath ( ) )
function bool SetupForRagdollHit ( ) )
function SetWeaponState ( ) )
function bool SpecialAnim ( ) )
function float SpecialAnimation ( name AnimAction ) )
SpecialAnimationAcquisition Source code
function float SpecialAnimationAcquisition ( ) )
function SpecialAnimationClear ( ) )
SpecialAnimationDamageKnockDown Source code
function float SpecialAnimationDamageKnockDown ( ) )
SpecialAnimationDamageLaunch Source code
function float SpecialAnimationDamageLaunch ( ) )
SpecialAnimationImpaleAttack Source code
function float SpecialAnimationImpaleAttack ( ) )
SpecialAnimationImpaleAttackAbort Source code
function SpecialAnimationImpaleAttackAbort ( ) )
function float SpecialAnimationLeap ( ) )
function bool SpecialAnimationLoop ( name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel ) )
SpecialAnimationMantle Source code
function SpecialAnimationMantle ( ) )
SpecialAnimationMeleeAttack Source code
function float SpecialAnimationMeleeAttack ( ) )
SpecialAnimationMeleeAttackAbort Source code
function SpecialAnimationMeleeAttackAbort ( ) )
function bool SpecialAnimationPlay ( name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel ) )
SpecialAnimationRangedAttack Source code
function float SpecialAnimationRangedAttack ( bool bIsStill) )
SpecialAnimationRangedAttackAbort Source code
function SpecialAnimationRangedAttackAbort ( ) )
SpecialAnimationTakeHit Source code
function float SpecialAnimationTaunt ( ) )
function bool SpecialAnimationTween ( name LookupName, optional float TweenTime, optional int _LockLevel ) )
SpecialAnimationVictoryDance Source code
function SpecialAnimationVictoryDance ( ) )
function float SpecialAnimationWave ( ) )
function bool SpecialJumpAnim ( ) )
function bool SpecialMovementAnim ( ) )
UnlockAnimationController Source code
function UnlockAnimationController ( ) )
protected function UpdateAnimation ( float DeltaTime) )
function UpdateSatellites ( float DeltaTime) )
defaultproperties
{
MinRagdollDuration=5.000000
ChangeRagdollCollisionDelay=1.000000
}
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Creation time: sk 3-1-2016 10:48:27.528 - Created with
UnCodeX