Legend.AnimationControllerInterf
- Extends
- LegendObjectComponent
- Modifiers
- abstract
Core.Object
|
+-- Legend.LegendObjectComponent
|
+-- Legend.AnimationControllerInterf
Direct Known Subclasses:
AnimationControllerBase
Inherited Contants from Core.Object |
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Enumerations Summary |
EAimDirection AD_None,
AD_Down,
AD_Up,
|
EAnimationGroup AG_None,
AG_Aiming,
AG_AttackMelee,
AG_AttackRanged,
AG_Climbing,
AG_Dying,
AG_DyingFalling,
AG_Falling,
AG_Finishing,
AG_Idle,
AG_Invalid,
AG_Jumping,
AG_Landing,
AG_Leaping,
AG_Moving,
AG_Special,
AG_SpecialJump,
AG_SpecialMantle,
AG_Still,
AG_Turning,
AG_VictoryDance,
AG_WeaponFiring,
AG_WeaponRecoil,
|
EWalkingAnimType WAT_None,
WAT_WalkSlow,
WAT_WalkFast,
WAT_RunSlow,
WAT_RunFast,
|
Inherited Structures from Core.Object |
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary |
| bool | CheckAnimationGroup (EAnimationGroup AG)
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| | CleanUp ()
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| | ExternalTick (float DeltaTime)
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| | Initialize ()
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| bool | IsSpecialAnimGroupPlaying (EAnimationGroup AG)
|
| | LockAnimationController (int _LockLevel)
|
| | SetSpecialParamAnim (name NewValue)
|
| bool | SpecialAnim ()
|
| float | SpecialAnimation (name AnimAction)
|
| float | SpecialAnimationAcquisition ()
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| | SpecialAnimationClear ()
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| float | SpecialAnimationDamageKnockDown ()
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| float | SpecialAnimationDamageLaunch ()
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| | SpecialAnimationDeath (class<DamageType> DamageType, vector HitLocation, Pawn InstigatedBy, vector Momentum)
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| float | SpecialAnimationDodge (Actor.eDoubleClickDir DoubleClickMove)
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| float | SpecialAnimationImpaleAttack ()
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| | SpecialAnimationImpaleAttackAbort ()
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| float | SpecialAnimationLeap ()
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| bool | SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
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| | SpecialAnimationMantle ()
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| float | SpecialAnimationMeleeAttack ()
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| | SpecialAnimationMeleeAttackAbort ()
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| bool | SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
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| float | SpecialAnimationRangedAttack (bool bIsStill)
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| | SpecialAnimationRangedAttackAbort ()
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| | SpecialAnimationTakeHit (vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, vector Momentum)
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| float | SpecialAnimationTaunt ()
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| bool | SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)
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| | SpecialAnimationVictoryDance ()
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| float | SpecialAnimationWave ()
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| bool | SpecialJumpAnim ()
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| | UnLockAnimationController ()
|
Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~= |
enum
EAnimationGroup
{
AG_None,
AG_Aiming,
AG_AttackMelee,
AG_AttackRanged,
AG_Climbing,
AG_Dying,
AG_DyingFalling,
AG_Falling,
AG_Finishing,
AG_Idle,
AG_Invalid,
AG_Jumping,
AG_Landing,
AG_Leaping,
AG_Moving,
AG_Special,
AG_SpecialJump,
AG_SpecialMantle,
AG_Still,
AG_Turning,
AG_VictoryDance,
AG_WeaponFiring,
AG_WeaponRecoil,
};
enum
EWalkingAnimType
{
WAT_None,
WAT_WalkSlow,
WAT_WalkFast,
WAT_RunSlow,
WAT_RunFast,
};
function CleanUp ( )
function ExternalTick ( float DeltaTime )
function Initialize ( )
IsSpecialAnimGroupPlaying Source code
LockAnimationController Source code
function LockAnimationController ( int _LockLevel )
function SetSpecialParamAnim ( name NewValue )
function bool SpecialAnim ( )
function float SpecialAnimation ( name AnimAction )
SpecialAnimationAcquisition Source code
function float SpecialAnimationAcquisition ( )
function SpecialAnimationClear ( )
SpecialAnimationDamageKnockDown Source code
function float SpecialAnimationDamageKnockDown ( )
SpecialAnimationDamageLaunch Source code
function float SpecialAnimationDamageLaunch ( )
SpecialAnimationImpaleAttack Source code
function float SpecialAnimationImpaleAttack ( )
SpecialAnimationImpaleAttackAbort Source code
function SpecialAnimationImpaleAttackAbort ( )
function float SpecialAnimationLeap ( )
function bool SpecialAnimationLoop ( name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel )
SpecialAnimationMantle Source code
function SpecialAnimationMantle ( )
SpecialAnimationMeleeAttack Source code
function float SpecialAnimationMeleeAttack ( )
SpecialAnimationMeleeAttackAbort Source code
function SpecialAnimationMeleeAttackAbort ( )
function bool SpecialAnimationPlay ( name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel )
SpecialAnimationRangedAttack Source code
function float SpecialAnimationRangedAttack ( bool bIsStill )
SpecialAnimationRangedAttackAbort Source code
function SpecialAnimationRangedAttackAbort ( )
SpecialAnimationTakeHit Source code
function float SpecialAnimationTaunt ( )
function bool SpecialAnimationTween ( name LookupName, optional float TweenTime, optional int _LockLevel )
SpecialAnimationVictoryDance Source code
function SpecialAnimationVictoryDance ( )
function float SpecialAnimationWave ( )
function bool SpecialJumpAnim ( )
UnLockAnimationController Source code
function UnLockAnimationController ( )
Creation time: sk 3-1-2016 10:48:27.538 - Created with
UnCodeX