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Legend.AnimationControllerInterf

Extends
LegendObjectComponent
Modifiers
abstract

Core.Object
|   
+-- Legend.LegendObjectComponent
   |   
   +-- Legend.AnimationControllerInterf

Direct Known Subclasses:

AnimationControllerBase

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EAimDirection
AD_None, AD_Down, AD_Up,
EAnimationGroup
AG_None, AG_Aiming, AG_AttackMelee, AG_AttackRanged, AG_Climbing, AG_Dying, AG_DyingFalling, AG_Falling, AG_Finishing, AG_Idle, AG_Invalid, AG_Jumping, AG_Landing, AG_Leaping, AG_Moving, AG_Special, AG_SpecialJump, AG_SpecialMantle, AG_Still, AG_Turning, AG_VictoryDance, AG_WeaponFiring, AG_WeaponRecoil,
EWalkingAnimType
WAT_None, WAT_WalkSlow, WAT_WalkFast, WAT_RunSlow, WAT_RunFast,
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionbool CheckAnimationGroup (EAnimationGroup AG)
function CleanUp ()
function ExternalTick (float DeltaTime)
function Initialize ()
functionbool IsSpecialAnimGroupPlaying (EAnimationGroup AG)
function LockAnimationController (int _LockLevel)
function SetSpecialParamAnim (name NewValue)
functionbool SpecialAnim ()
functionfloat SpecialAnimation (name AnimAction)
functionfloat SpecialAnimationAcquisition ()
function SpecialAnimationClear ()
functionfloat SpecialAnimationDamageKnockDown ()
functionfloat SpecialAnimationDamageLaunch ()
function SpecialAnimationDeath (class<DamageType> DamageType, vector HitLocation, Pawn InstigatedBy, vector Momentum)
functionfloat SpecialAnimationDodge (Actor.eDoubleClickDir DoubleClickMove)
functionfloat SpecialAnimationImpaleAttack ()
function SpecialAnimationImpaleAttackAbort ()
functionfloat SpecialAnimationLeap ()
functionbool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
function SpecialAnimationMantle ()
functionfloat SpecialAnimationMeleeAttack ()
function SpecialAnimationMeleeAttackAbort ()
functionbool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
functionfloat SpecialAnimationRangedAttack (bool bIsStill)
function SpecialAnimationRangedAttackAbort ()
function SpecialAnimationTakeHit (vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, vector Momentum)
functionfloat SpecialAnimationTaunt ()
functionbool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)
function SpecialAnimationVictoryDance ()
functionfloat SpecialAnimationWave ()
functionbool SpecialJumpAnim ()
function UnLockAnimationController ()
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Enumerations Detail

EAimDirection Source code

enum EAimDirection
{
AD_None, AD_Down, AD_Up,
};

EAnimationGroup Source code

enum EAnimationGroup
{
AG_None, AG_Aiming, AG_AttackMelee, AG_AttackRanged, AG_Climbing, AG_Dying, AG_DyingFalling, AG_Falling, AG_Finishing, AG_Idle, AG_Invalid, AG_Jumping, AG_Landing, AG_Leaping, AG_Moving, AG_Special, AG_SpecialJump, AG_SpecialMantle, AG_Still, AG_Turning, AG_VictoryDance, AG_WeaponFiring, AG_WeaponRecoil,
};

EWalkingAnimType Source code

enum EWalkingAnimType
{
WAT_None, WAT_WalkSlow, WAT_WalkFast, WAT_RunSlow, WAT_RunFast,
};


Functions Detail

CheckAnimationGroup Source code

function bool CheckAnimationGroup ( EAnimationGroup AG )

CleanUp Source code

function CleanUp ( )

ExternalTick Source code

function ExternalTick ( float DeltaTime )

Initialize Source code

function Initialize ( )

IsSpecialAnimGroupPlaying Source code

function bool IsSpecialAnimGroupPlaying ( EAnimationGroup AG )

LockAnimationController Source code

function LockAnimationController ( int _LockLevel )

SetSpecialParamAnim Source code

function SetSpecialParamAnim ( name NewValue )

SpecialAnim Source code

function bool SpecialAnim ( )

SpecialAnimation Source code

function float SpecialAnimation ( name AnimAction )

SpecialAnimationAcquisition Source code

function float SpecialAnimationAcquisition ( )

SpecialAnimationClear Source code

function SpecialAnimationClear ( )

SpecialAnimationDamageKnockDown Source code

function float SpecialAnimationDamageKnockDown ( )

SpecialAnimationDamageLaunch Source code

function float SpecialAnimationDamageLaunch ( )

SpecialAnimationDeath Source code

function SpecialAnimationDeath ( class<DamageType> DamageType, vector HitLocation, Pawn InstigatedBy, vector Momentum )

SpecialAnimationDodge Source code

function float SpecialAnimationDodge ( Actor.eDoubleClickDir DoubleClickMove )

SpecialAnimationImpaleAttack Source code

function float SpecialAnimationImpaleAttack ( )

SpecialAnimationImpaleAttackAbort Source code

function SpecialAnimationImpaleAttackAbort ( )

SpecialAnimationLeap Source code

function float SpecialAnimationLeap ( )

SpecialAnimationLoop Source code

function bool SpecialAnimationLoop ( name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel )

SpecialAnimationMantle Source code

function SpecialAnimationMantle ( )

SpecialAnimationMeleeAttack Source code

function float SpecialAnimationMeleeAttack ( )

SpecialAnimationMeleeAttackAbort Source code

function SpecialAnimationMeleeAttackAbort ( )

SpecialAnimationPlay Source code

function bool SpecialAnimationPlay ( name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel )

SpecialAnimationRangedAttack Source code

function float SpecialAnimationRangedAttack ( bool bIsStill )

SpecialAnimationRangedAttackAbort Source code

function SpecialAnimationRangedAttackAbort ( )

SpecialAnimationTakeHit Source code

function SpecialAnimationTakeHit ( vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, vector Momentum )

SpecialAnimationTaunt Source code

function float SpecialAnimationTaunt ( )

SpecialAnimationTween Source code

function bool SpecialAnimationTween ( name LookupName, optional float TweenTime, optional int _LockLevel )

SpecialAnimationVictoryDance Source code

function SpecialAnimationVictoryDance ( )

SpecialAnimationWave Source code

function float SpecialAnimationWave ( )

SpecialJumpAnim Source code

function bool SpecialJumpAnim ( )

UnLockAnimationController Source code

function UnLockAnimationController ( )


Defaultproperties

defaultproperties
{
}

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Creation time: sk 3-1-2016 10:48:27.538 - Created with UnCodeX