U2.AlarmTrigger
- Extends
- Trigger
Core.Object
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+-- Engine.Actor
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+-- Engine.Triggers
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+-- Engine.Trigger
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+-- U2.AlarmTrigger
Inherited Variables from Engine.Trigger |
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance |
Inherited Functions from Engine.Trigger |
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
var private bool bDidFirst;
var private bool bEnabled;
AlarmTrigger
event PostBeginPlay ( ) )
function SendMessage ( string Message ) )
function ToggleAlarm (
Actor Other,
Pawn Instigator ) )
function
Trigger (
Actor Other,
Pawn EventInstigator, optional
name EventName ) )
protected function TriggerActors (
Actor TriggerSrc,
class<
Actor> TriggerClass,
Actor Other,
Pawn Instigator,
name TriggerEvent,
bool bTriggerNPCs ) )
defaultproperties
{
bToggleable=true
bAmbient=true
AlarmSound=Sound'U2.Alarm0'
AlarmSoundVolume=1.000000
AlarmSoundNoOverride=true
AlarmSoundPitch=1.000000
Texture=Texture'U2.S_AlarmTrigger'
SoundRadius=128.000000
SoundVolume=150
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:27.257 - Created with
UnCodeX