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ParticleSystems.ElectricGenerator

Extends
Actor
Modifiers
placeable native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- ParticleSystems.ElectricGenerator

Direct Known Subclasses:

GL_EMPEffectB

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
ElectricArcElectricArcs[32]
floatInternalTimer
floatNextArcTime
intTickDelay
BeamOverrides
colorBeamColor
RangeBeamSegLength
MaterialBeamTexture
RangeBeamTextureWidth
RangeBeamWidth
intDamageAmount
stringDamageEffect
vectorDamageMomentum
floatDamageTime
class<DamageType>DamageType
RangeMetaBeamRefreshTime
RangeMetaBeamSegLength
RangeMetaBeamWidth
RangeNumBeams
colorSpriteJointColor
RangeSpriteJointSize
MaterialSpriteJointTexture
ElectricGenerator
floatAffectedRadius
nameAffectedTypes[3]
RangeArcLifeSpan
class<BendiBeamGenerator>BeamType
boolbLatchAtOrigin
boolbLatchGeometry
boolbOn
boolbResetArcOnReuse
boolbStartAtOrigin
RangeDamageRate
RangeDamageStart
RangeLatchRate
floatMinArcLength
ActorSource
stringSparkType
floatSpreadDegrees
TriggerSupport
boolbInitiallyOn
floatTimerDuration
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
ElectricArc
Actor, Offset, Point, LifeSpan, iTri, Arc
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
eventbool ActorBreach (Actor A, vector HitLocation, int Index ))
function AddArc ()))
function CheckForActorBreaches ()))
event Destroyed ()))
functionint GetFacingTriIndex (vector PointToFace)
functionint GetFacingTriIndexEx (vector PointToFace ))
functionActor GetSource ()))
functionvector GetTriLocation (int TriangleIndex)
functionvector GetTriLocationEx (int TriangleIndex ))
functionint GetUnusedArcIndex ()))
function InitArcActor (Actor HitActor ))
function InitArcHit (CheckResult Hit ))
function InitBeam (int i ))
functionbool IsAffected (Actor A ))
functionbool IsValidArcIndex (int i ))
function PostRecvBInitiallyOn ()))
function ResetArcs ()))
function SpawnSparks (CheckResult Hit ))
event Tick (float DeltaTime ))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerTimed
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerToggle
function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
TriggerControl Source code
simulated state TriggerControl
Trigger, UnTrigger
TriggerTimed Source code
simulated state TriggerTimed
Trigger
TriggerToggle Source code
simulated state TriggerToggle
Trigger


Variables Detail

ElectricArcs[32] Source code

var ElectricArc ElectricArcs[32];

InternalTimer Source code

var private float InternalTimer;

NextArcTime Source code

var float NextArcTime;

TickDelay Source code

var int TickDelay;

BeamOverrides

BeamColor Source code

var(BeamOverrides) color BeamColor;

BeamSegLength Source code

var(BeamOverrides) Range BeamSegLength;

BeamTexture Source code

var(BeamOverrides) Material BeamTexture;

BeamTextureWidth Source code

var(BeamOverrides) Range BeamTextureWidth;

BeamWidth Source code

var(BeamOverrides) Range BeamWidth;

DamageAmount Source code

var(BeamOverrides) int DamageAmount;

DamageEffect Source code

var(BeamOverrides) string DamageEffect;

DamageMomentum Source code

var(BeamOverrides) vector DamageMomentum;

DamageTime Source code

var(BeamOverrides) float DamageTime;

DamageType Source code

var(BeamOverrides) class<DamageType> DamageType;

MetaBeamRefreshTime Source code

var(BeamOverrides) Range MetaBeamRefreshTime;

MetaBeamSegLength Source code

var(BeamOverrides) Range MetaBeamSegLength;

MetaBeamWidth Source code

var(BeamOverrides) Range MetaBeamWidth;

NumBeams Source code

var(BeamOverrides) Range NumBeams;

SpriteJointColor Source code

var(BeamOverrides) color SpriteJointColor;

SpriteJointSize Source code

var(BeamOverrides) Range SpriteJointSize;

SpriteJointTexture Source code

var(BeamOverrides) Material SpriteJointTexture;

ElectricGenerator

AffectedRadius Source code

var(ElectricGenerator) float AffectedRadius;

AffectedTypes[3] Source code

var(ElectricGenerator) name AffectedTypes[3];

ArcLifeSpan Source code

var(ElectricGenerator) Range ArcLifeSpan;

BeamType Source code

var(ElectricGenerator) class<BendiBeamGenerator> BeamType;

bLatchAtOrigin Source code

var(ElectricGenerator) bool bLatchAtOrigin;

bLatchGeometry Source code

var(ElectricGenerator) bool bLatchGeometry;

bOn Source code

var(ElectricGenerator) public bool bOn;

bResetArcOnReuse Source code

var(ElectricGenerator) bool bResetArcOnReuse;

bStartAtOrigin Source code

var(ElectricGenerator) bool bStartAtOrigin;

DamageRate Source code

var(ElectricGenerator) Range DamageRate;

DamageStart Source code

var(ElectricGenerator) Range DamageStart;

LatchRate Source code

var(ElectricGenerator) Range LatchRate;

MinArcLength Source code

var(ElectricGenerator) float MinArcLength;

Source Source code

var(ElectricGenerator) Actor Source;

SparkType Source code

var(ElectricGenerator) string SparkType;

SpreadDegrees Source code

var(ElectricGenerator) float SpreadDegrees;

TriggerSupport

bInitiallyOn Source code

var(TriggerSupport) public bool bInitiallyOn;

TimerDuration Source code

var(TriggerSupport) public float TimerDuration;


Structures Detail

ElectricArc Source code

struct ElectricArc
{
var Actor Actor;
var BendiBeamGenerator Arc;
var int iTri;
var float LifeSpan;
var vector Offset;
var vector Point;
};



Functions Detail

ActorBreach Source code

protected event bool ActorBreach ( Actor A, vector HitLocation, int Index ) )

AddArc Source code

function AddArc ( ) )

CheckForActorBreaches Source code

function CheckForActorBreaches ( ) )

Destroyed Source code

simulated event Destroyed ( ) )

GetFacingTriIndex Source code

public native final function int GetFacingTriIndex ( vector PointToFace )

GetFacingTriIndexEx Source code

public function int GetFacingTriIndexEx ( vector PointToFace ) )

GetSource Source code

public function Actor GetSource ( ) )

GetTriLocation Source code

public native final function vector GetTriLocation ( int TriangleIndex )

GetTriLocationEx Source code

public function vector GetTriLocationEx ( int TriangleIndex ) )

GetUnusedArcIndex Source code

protected final function int GetUnusedArcIndex ( ) )

InitArcActor Source code

public function InitArcActor ( Actor HitActor ) )

InitArcHit Source code

public function InitArcHit ( CheckResult Hit ) )

InitBeam Source code

protected function InitBeam ( int i ) )

IsAffected Source code

protected final function bool IsAffected ( Actor A ) )

IsValidArcIndex Source code

protected final function bool IsValidArcIndex ( int i ) )

PostRecvBInitiallyOn Source code

simulated function PostRecvBInitiallyOn ( ) )

ResetArcs Source code

function ResetArcs ( ) )

SpawnSparks Source code

protected function SpawnSparks ( CheckResult Hit ) )

Tick Source code

event Tick ( float DeltaTime ) )

Trigger TriggerControl Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerTimed Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerToggle Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

UnTrigger TriggerControl Source code

simulated function UnTrigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	bLatchGeometry=true
	AffectedRadius=1200.000000
	LatchRate=(A=0.100000,B=0.300000)
	ArcLifeSpan=(A=0.100000,B=3.000000)
	AffectedTypes(0)='Pawn'
	AffectedTypes(1)='Decoration'
	AffectedTypes(2)='Projectile'
	DamageRate=(A=50.000000,B=100.000000)
	SparkType="Sparks02.ParticleSalamander0"
	BeamType=Class'ParticleSystems.BendiBeamGenerator'
	TickDelay=1
	bOn=true
	bInitiallyOn=true
	RemoteRole=ROLE_None
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.514 - Created with UnCodeX