defaultproperties
{
MovementShakeRadius=1024.000000
MovementShakeMagnitude=8.000000
MovementShakeDuration=0.400000
DefensiveCloseSpeed=0.194000
ProxyRadius=256.000000
ProxyHeight=128.000000
AmbientSoundIndex=-1
AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
PostAcquisitionAnimationDelay=1.000000
AcquisitionAnimationOdds=0.200000
TauntAnimationOdds=0.200000
bHasRangedAttack=true
FireFastPauseTime=0.200000
ImpaleMountNode="Skaarj R Hand"
ImpaleAttachDamage=30.000000
ImpaleAttachShakeMag=15.000000
ImpaleAttachShakeSecs=0.750000
ImpaleDetachDamage=30.000000
ImpaleDetachShakeMag=10.000000
ImpaleDetachShakeSecs=0.750000
ImpaleDetachMomentum=350.000000
bDistressedWandering=false
WanderDistMax=512.000000
WanderDistMin=256.000000
WanderPauseMin=1.000000
WanderPauseMax=5.000000
WanderSpeedMin=0.250000
WanderSpeedMax=0.250000
WanderSpreadAngle=60.000000
WanderTurnToDestinationOdds=1.000000
DamageFilterClass=Class'U2Pawns.DamageFilterSkaarj'
bHeadTrackingEnabled=true
bWeaponAimingEnabled=true
MinTimeBetweenRandomSounds=3.000000
SetMoveSpeedFudge=1.111000
WalkingAnims(1)=(MinSpeed=0.550000)
WalkingAnims(2)=(MinSpeed=0.850000,WalkingAnimType=WAT_RunFast)
GibSetClass=Class'U2Pawns.GibSetSkaarj'
LandDamageVelocityStanding=-2000.000000
LandCompressVelocityStanding=-1300.000000
LandFatalVelocityStanding=-2600.000000
bSpecialHardLandings=true
WalkingSlowPct=0.194000
AnimateHurtRatio=0.000000
bCanCrouch=true
bCanCrawl=true
bCanStrafe=false
SightRadiusFriend=1024.000000
SightRadiusFriendAlert=2500.000000
RotationRateYawEnemy=48000
RotationRateYawEnemySeen=65536
bScaleRotationRates=true
TacticalMoveType=TMT_Serpentine
GroundSpeed=450.000000
WalkingPct=0.194000
MaxFallSpeed=2000.000000
ControllerClass=Class'U2Pawns.SkaarjController'
TeamNumber=20
RotationRate=(Yaw=15000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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