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U2Pawns.U2SkaarjLight

Extends
U2SkaarjBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2AI.U2PawnBase
               |   
               +-- U2AI.U2PawnBasic
                  |   
                  +-- U2Pawns.U2SkaarjBase
                     |   
                     +-- U2Pawns.U2SkaarjLight

Direct Known Subclasses:

U2SkaarjMedium

Constants Summary
Inherited Contants from U2Pawns.U2SkaarjBase
EventIncoming, LeftGloveBoneName, RightGloveBoneName

Variables Summary
Inherited Variables from U2Pawns.U2SkaarjBase
AmbientSoundIndex, AmbientSoundStrings, DefensiveCloseSpeed, IncomingProxy, MovementShakeDuration, MovementShakeMagnitude, MovementShakeRadius, ProxyHeight, ProxyRadius
Inherited Variables from U2AI.U2PawnBasic
AcquisitionAnimationOdds, AttackActiveBehaviors, AttackActiveCantReachBehaviors, AttackActiveEnemyNotVisibleBehaviors, AttackActiveMeleeBehaviors, AttackActiveMeleeHitBehaviors, AttackActiveUseCoverBehaviors, AttackCantFireLockoutTime, AttackClosingCanFireOdds, AttackClosingReachableDistSquared, AttackMeleeMaxTime, AttackMeleeMinTime, AttackPassiveBehaviors, AttackPassiveCantReachBehaviors, AttackPassiveEnemyNotVisibleBehaviors, AttackPassiveMeleeBehaviors, AttackPassiveMeleeHitBehaviors, AttackPassiveUseCoverBehaviors, AttackStationaryCanFireOdds, AttackTacticalMoveCanFireOdds, AttackUseCoverLockoutTime, AttackUseCoverMaxTime, AttackUseCoverMinTime, AttackUseCoverTimeOutTime, bAlertedEnemyHunted, bAlwaysAttackAnnoyingNewEnemy, bAlwaysAttackNewEnemy, BaseAggressiveness, BaseAlertness, bCanAdjustStationaryPosition, bCanStrafeDuringOrders, bCanStrafeDuringTacticalMoves, bCanStrafeDuringTacticalRetreat, bFacePredictedLocation, bFearNPCsMoreThanPlayers, bFearPlayersMoreThanNPCs, bForceRanges, bHasMaxAttackRanges, bHasMovingMeleeAttack, bHasMovingRangedAttack, bHasRangedAttack, bIgnoreRelativeHealth, bInstantHitAttack, bJumpDodges, bJumpy, bKamikazeClosing, bLeadTarget, bLeapRequiresLOS, bMonitorStanceRanges, BounceLifespan, BounceProjectileOdds, bPredictChargeLocation, bSplashDamageAttack, bTurnToEnemyAfterLeap, CampingRate, ChargeHeadSize, ChargeMaxChangeSize, ChargeMaxDamage, ChargeMaxMomentumTransfer, ChargeMinDamage, CloseFaceTarget, CombatStyle, DefaultLookedAtCos, DodgeDestination, DodgeDistance, DodgeInsteadofStrafeOdds, DodgeProjectileOdds, DodgeTime, FireCheckFailedRate, FireCheckRate, FireFastDuration, FireFastPauseTime, FireOffset, FireSlowPauseTime, ImpaleAttachDamage, ImpaleAttachShakeMag, ImpaleAttachShakeSecs, ImpaleDetachDamage, ImpaleDetachMomentum, ImpaleDetachShakeMag, ImpaleDetachShakeSecs, ImpaleMountNode, ImpaleOdds, ImpaleToMeleeOdds, JumpyOdds, LeapDelayFailure, LeapDelayLand, LeapDelayPreJump, LeapDelaySuccess, LeapHighOdds, LeapHighPredictOdds, LeapHighSpeed, LeapLowPredictOdds, LeapLowSpeed, LeapMaxDamage, LeapMaxMomentumTransfer, LeapMaxOdds, LeapNotifyTime, LeapToMeleeOdds, MaxFleeSearchDistance, MaxHuntFireAtLastSeenTime, MaxStationaryFiringDelay, MaxTacticalRetreatDistance, MaxUseCoverSearchDistance, Melee01DamageType, Melee01MaxDamage, Melee01MomentumPerUnitDamage, Melee02DamageType, Melee02MaxDamage, Melee02MomentumPerUnitDamage, Melee03DamageType, Melee03MaxDamage, Melee03MomentumPerUnitDamage, MeleeAccelerationChangeLimit, MeleeAccelRate, MeleeDamageRangeMultiplier, MeleeDamageXMPPawnMultiplier, MeleeNotifyTime, MeleeSpeed, MeleeWeaponType, MinAcquisitionDelay, MinAlertAcquisitionDelay, MinCrouchDistance, MinProneDistance, MinReAcquisitionDelay, MinReduceStanceAgainDelay, MinStationaryDistance, MinStationaryHealth, MinStayCrouchingTime, MinStayProneTime, OnlyLeapLowRange, PostAcquisitionAnimationDelay, PostDodgeDelay, PreferHighTrajectoryOdds, RandomCloseDodgeOdds, RangedNotifyTime, RangedProjectileClass, RangeIdealAttack, RangeMaxAttackMobile, RangeMaxAttackMobileNoLOS, RangeMaxAttackStationary, RangeMaxAttackStationaryNoLOS, RangeMinAttack, RecoverLockOutUseCoverTime, RefireRate, StationaryCrouchOdds, StationaryProneOdds, StationaryStandOdds, StationaryStayCrouchingOdds, StationaryStayProneOdds, TacticalJumpOdds, TacticalMoveCloseOdds, TacticalMoveFallbackOdds, TauntAnimationOdds

Structures Summary
Inherited Structures from U2AI.U2PawnBasic
BehaviorT

Functions Summary
Inherited Functions from U2Pawns.U2SkaarjBase
Died, GetFireOffset, GetLeadTarget, GetLeftGloveLocation, GetProjectileSpeed, GetRightGloveLocation, LandedOnTexture, NotifyDefendLeft, NotifyDefendRight, NotifySpawnShot, NotifySpawnShotLeft, NotifySpawnShotRight, PlayMovementSound, PossessedBy, PostBeginPlay, PreBeginPlay, SetAmbientSound, SetAmbientSoundIndex, ShakeGround, Trigger, WentDormant
Inherited Functions from U2AI.U2PawnBasic
FilterMeleeAttack, FireAtEnemy, GetFireOffset, GetMeleeDamageRange, GetMeleeMomentumNormal, GetWeaponAnimationTypeW, HandleAcquireEnemySound, HandleLeapImpactSound, HandleLeapLandSound, HandleMiscSound, HandleSpawnShot, MeleeDamagedTarget, MeleeDamageTarget, NotifyImpale, NotifyLeapBegin, NotifyMelee01, NotifyMelee02, NotifyMelee03, NotifyMeleeBegin, NotifyMeleeMotionSound, NotifyStay01, NotifyUnImpale, PostBeginPlay, RestoreSightRadius, SetSightRadius, SpawnShot, UpdateAttackRanges


Defaultproperties

defaultproperties
{
     AmbientSoundStrings(0)="U2SkaarjA.Ambient1"
     AmbientSoundStrings(1)="U2SkaarjA.Ambient2"
     AmbientSoundStrings(2)="U2SkaarjA.Ambient3"
     AmbientSoundStrings(3)="U2SkaarjA.Ambient4"
     AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.980000,TimeMin=2.000000,TimeMax=6.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=1.000000,TimeMax=2.500000,bAvoidRepeat=true)
     AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=1.000000,TimeMax=1.500000)
     AttackActiveMeleeHitBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=0.500000,TimeMax=1.500000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	AttackMeleeMaxTime=4.000000
	bMonitorStanceRanges=true
	bCanStrafeDuringTacticalMoves=true
	AttackClosingCanFireOdds=0.250000
	AttackTacticalMoveCanFireOdds=0.250000
	bTurnToEnemyAfterLeap=true
	LeapLowSpeed=1024.000000
	LeapToMeleeOdds=1.000000
	LeapDelayFailure=0.500000
	LeapDelayLand=0.500000
	LeapDelayPreJump=0.000000
	LeapDelaySuccess=2.000000
	LeapMaxDamage=25
	LeapMaxMomentumTransfer=40000.000000
	bJumpDodges=false
	DodgeProjectileOdds=1.000000
	DodgeInsteadofStrafeOdds=1.000000
	bHasMovingMeleeAttack=true
	RangeMinAttack=64.000000
	RangeIdealAttack=256.000000
	FireFastDuration=0.300000
	FireCheckFailedRate=0.250000
	RangedProjectileClass=Class'U2Pawns.ProjectileSkaarjLight'
	FireOffset=(X=-10.000000,Y=50.000000)
	Melee01MomentumPerUnitDamage=1000
	MeleeAccelRate=4096.000000
	MeleeSpeed=0.750000
	MeleeAccelerationChangeLimit=0.866000
	LandShakeRadius=512.000000
	LandShakeMagnitude=8.000000
	LandShakeDuration=0.400000
	VoicePackage="U2SkaarjA"
	LeapOdds=0.330000
	LeapMinRange=256.000000
	LeapMaxRange=512.000000
	MeleeOdds=1.000000
	MeleeRange=60.000000
	CrouchEyeHeight=38.000000
	CrouchHeight=42.000000
	Health=150
	Mesh=LegendMesh'GlmCharactersG.SkaarjLight_Default'
	CollisionHeight=65.000000
	Mass=200.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:35.329 - Created with UnCodeX