defaultproperties
{
AmbientSoundStrings(0)="U2SkaarjA.Ambient1"
AmbientSoundStrings(1)="U2SkaarjA.Ambient2"
AmbientSoundStrings(2)="U2SkaarjA.Ambient3"
AmbientSoundStrings(3)="U2SkaarjA.Ambient4"
AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.980000,TimeMin=2.000000,TimeMax=6.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=1.000000,TimeMax=2.500000,bAvoidRepeat=true)
AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=1.000000,TimeMax=1.500000)
AttackActiveMeleeHitBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=0.500000,TimeMax=1.500000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
AttackMeleeMaxTime=4.000000
bMonitorStanceRanges=true
bCanStrafeDuringTacticalMoves=true
AttackClosingCanFireOdds=0.250000
AttackTacticalMoveCanFireOdds=0.250000
bTurnToEnemyAfterLeap=true
LeapLowSpeed=1024.000000
LeapToMeleeOdds=1.000000
LeapDelayFailure=0.500000
LeapDelayLand=0.500000
LeapDelayPreJump=0.000000
LeapDelaySuccess=2.000000
LeapMaxDamage=25
LeapMaxMomentumTransfer=40000.000000
bJumpDodges=false
DodgeProjectileOdds=1.000000
DodgeInsteadofStrafeOdds=1.000000
bHasMovingMeleeAttack=true
RangeMinAttack=64.000000
RangeIdealAttack=256.000000
FireFastDuration=0.300000
FireCheckFailedRate=0.250000
RangedProjectileClass=Class'U2Pawns.ProjectileSkaarjLight'
FireOffset=(X=-10.000000,Y=50.000000)
Melee01MomentumPerUnitDamage=1000
MeleeAccelRate=4096.000000
MeleeSpeed=0.750000
MeleeAccelerationChangeLimit=0.866000
LandShakeRadius=512.000000
LandShakeMagnitude=8.000000
LandShakeDuration=0.400000
VoicePackage="U2SkaarjA"
LeapOdds=0.330000
LeapMinRange=256.000000
LeapMaxRange=512.000000
MeleeOdds=1.000000
MeleeRange=60.000000
CrouchEyeHeight=38.000000
CrouchHeight=42.000000
Health=150
Mesh=LegendMesh'GlmCharactersG.SkaarjLight_Default'
CollisionHeight=65.000000
Mass=200.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
|