Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 |
//============================================================================= // U2SkaarjLight.uc //============================================================================= class U2SkaarjLight extends U2SkaarjBase; //----------------------------------------------------------------------------- defaultproperties { AmbientSoundStrings(0)="U2SkaarjA.Ambient1" AmbientSoundStrings(1)="U2SkaarjA.Ambient2" AmbientSoundStrings(2)="U2SkaarjA.Ambient3" AmbientSoundStrings(3)="U2SkaarjA.Ambient4" AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.980000,TimeMin=2.000000,TimeMax=6.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=1.000000,TimeMax=2.500000,bAvoidRepeat=true) AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=1.000000,TimeMax=1.500000) AttackActiveMeleeHitBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=0.500000,TimeMax=1.500000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) AttackMeleeMaxTime=4.000000 bMonitorStanceRanges=true bCanStrafeDuringTacticalMoves=true AttackClosingCanFireOdds=0.250000 AttackTacticalMoveCanFireOdds=0.250000 bTurnToEnemyAfterLeap=true LeapLowSpeed=1024.000000 LeapToMeleeOdds=1.000000 LeapDelayFailure=0.500000 LeapDelayLand=0.500000 LeapDelayPreJump=0.000000 LeapDelaySuccess=2.000000 LeapMaxDamage=25 LeapMaxMomentumTransfer=40000.000000 bJumpDodges=false DodgeProjectileOdds=1.000000 DodgeInsteadofStrafeOdds=1.000000 bHasMovingMeleeAttack=true RangeMinAttack=64.000000 RangeIdealAttack=256.000000 FireFastDuration=0.300000 FireCheckFailedRate=0.250000 RangedProjectileClass=Class'U2Pawns.ProjectileSkaarjLight' FireOffset=(X=-10.000000,Y=50.000000) Melee01MomentumPerUnitDamage=1000 MeleeAccelRate=4096.000000 MeleeSpeed=0.750000 MeleeAccelerationChangeLimit=0.866000 LandShakeRadius=512.000000 LandShakeMagnitude=8.000000 LandShakeDuration=0.400000 VoicePackage="U2SkaarjA" LeapOdds=0.330000 LeapMinRange=256.000000 LeapMaxRange=512.000000 MeleeOdds=1.000000 MeleeRange=60.000000 CrouchEyeHeight=38.000000 CrouchHeight=42.000000 Health=150 Mesh=LegendMesh'GlmCharactersG.SkaarjLight_Default' CollisionHeight=65.000000 Mass=200.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |