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U2Pawns.U2SkaarjLight


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//=============================================================================
// U2SkaarjLight.uc
//=============================================================================

class U2SkaarjLight extends U2SkaarjBase;

//-----------------------------------------------------------------------------

defaultproperties
{
     AmbientSoundStrings(0)="U2SkaarjA.Ambient1"
     AmbientSoundStrings(1)="U2SkaarjA.Ambient2"
     AmbientSoundStrings(2)="U2SkaarjA.Ambient3"
     AmbientSoundStrings(3)="U2SkaarjA.Ambient4"
     AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.980000,TimeMin=2.000000,TimeMax=6.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=1.000000,TimeMax=2.500000,bAvoidRepeat=true)
     AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=1.000000,TimeMax=1.500000)
     AttackActiveMeleeHitBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=0.500000,TimeMax=1.500000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	AttackMeleeMaxTime=4.000000
	bMonitorStanceRanges=true
	bCanStrafeDuringTacticalMoves=true
	AttackClosingCanFireOdds=0.250000
	AttackTacticalMoveCanFireOdds=0.250000
	bTurnToEnemyAfterLeap=true
	LeapLowSpeed=1024.000000
	LeapToMeleeOdds=1.000000
	LeapDelayFailure=0.500000
	LeapDelayLand=0.500000
	LeapDelayPreJump=0.000000
	LeapDelaySuccess=2.000000
	LeapMaxDamage=25
	LeapMaxMomentumTransfer=40000.000000
	bJumpDodges=false
	DodgeProjectileOdds=1.000000
	DodgeInsteadofStrafeOdds=1.000000
	bHasMovingMeleeAttack=true
	RangeMinAttack=64.000000
	RangeIdealAttack=256.000000
	FireFastDuration=0.300000
	FireCheckFailedRate=0.250000
	RangedProjectileClass=Class'U2Pawns.ProjectileSkaarjLight'
	FireOffset=(X=-10.000000,Y=50.000000)
	Melee01MomentumPerUnitDamage=1000
	MeleeAccelRate=4096.000000
	MeleeSpeed=0.750000
	MeleeAccelerationChangeLimit=0.866000
	LandShakeRadius=512.000000
	LandShakeMagnitude=8.000000
	LandShakeDuration=0.400000
	VoicePackage="U2SkaarjA"
	LeapOdds=0.330000
	LeapMinRange=256.000000
	LeapMaxRange=512.000000
	MeleeOdds=1.000000
	MeleeRange=60.000000
	CrouchEyeHeight=38.000000
	CrouchHeight=42.000000
	Health=150
	Mesh=LegendMesh'GlmCharactersG.SkaarjLight_Default'
	CollisionHeight=65.000000
	Mass=200.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.460 - Created with UnCodeX