defaultproperties
{
DefensiveCloseSpeed=1.000000
AmbientSoundStrings(0)="U2SkaarjHeavyA.Ambient1"
AmbientSoundStrings(1)="U2SkaarjHeavyA.Ambient2"
AmbientSoundStrings(2)="U2SkaarjHeavyA.Ambient3"
AmbientSoundStrings(3)="U2SkaarjHeavyA.Ambient4"
AttackActiveBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=0.500000,TimeMax=0.500000)
AttackActiveBehaviors(1)=(StateName=AttackClose,Odds=0.600000,TimeMin=1.000000,TimeMax=2.000000,bAvoidRepeat=true)
AttackActiveBehaviors(2)=(StateName=AttackTaunt,Odds=0.020000,TimeMin=5.000000,TimeMax=5.000000,bAvoidRepeat=true)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=1.000000,TimeMax=2.500000,bAvoidRepeat=true)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
AttackMeleeMaxTime=4.000000
AttackClosingCanFireOdds=0.250000
AttackClosingReachableDistSquared=16777216.000000
AttackStationaryCanFireOdds=0.750000
AttackTacticalMoveCanFireOdds=0.500000
AcquisitionAnimationOdds=1.000000
TauntAnimationOdds=1.000000
bHasMovingMeleeAttack=true
FireFastDuration=0.250000
FireCheckFailedRate=0.250000
Melee01MaxDamage=100
Melee01MomentumPerUnitDamage=10000
MeleeAccelRate=4096.000000
MeleeSpeed=0.750000
MeleeAccelerationChangeLimit=0.866000
StepSounds(0)="U2PawnsA.HvyArmorStep1"
StepSounds(1)="U2PawnsA.HvyArmorStep2"
StepSounds(2)="U2PawnsA.HvyArmorStep3"
StepSounds(3)="U2PawnsA.HvyArmorStep4"
StepSoundRadius=300.000000
DefaultInventory(0)="U2Pawns.PowerSuitSkaarjHeavy"
VoicePackage="U2SkaarjHeavyA"
WalkingAnims(0)=(MinSpeed=0.999000)
WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
bCanKnockDown=false
bCanPanic=false
WalkingSlowPct=1.000000
MeleeOdds=1.000000
MeleeRange=60.000000
RotationRateYawEnemy=32767
RotationRateYawEnemySeen=48000
TacticalMoveType=TMT_None
GroundSpeed=130.000000
WalkingPct=1.000000
CrouchEyeHeight=44.000000
CrouchHeight=48.000000
CrouchRadius=34.000000
Health=600
GibForSureHealth=-350.000000
GibMaybeHealth=-250.000000
ControllerClass=Class'U2Pawns.SkaarjHeavyController'
bIgnoreImpactForces=true
Mesh=LegendMesh'GlmCharactersG.SkaarjHeavy_Default'
CollisionRadius=34.000000
CollisionHeight=70.000000
Mass=1000.000000
RotationRate=(Pitch=2000,Yaw=10000,Roll=0)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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