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U2Pawns.U2SkaarjMedium

Extends
U2SkaarjLight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2AI.U2PawnBase
               |   
               +-- U2AI.U2PawnBasic
                  |   
                  +-- U2Pawns.U2SkaarjBase
                     |   
                     +-- U2Pawns.U2SkaarjLight
                        |   
                        +-- U2Pawns.U2SkaarjMedium

Constants Summary
Inherited Contants from U2Pawns.U2SkaarjBase
EventIncoming, LeftGloveBoneName, RightGloveBoneName

Variables Summary
Inherited Variables from U2Pawns.U2SkaarjBase
AmbientSoundIndex, AmbientSoundStrings, DefensiveCloseSpeed, IncomingProxy, MovementShakeDuration, MovementShakeMagnitude, MovementShakeRadius, ProxyHeight, ProxyRadius

Functions Summary
Inherited Functions from U2Pawns.U2SkaarjBase
Died, GetFireOffset, GetLeadTarget, GetLeftGloveLocation, GetProjectileSpeed, GetRightGloveLocation, LandedOnTexture, NotifyDefendLeft, NotifyDefendRight, NotifySpawnShot, NotifySpawnShotLeft, NotifySpawnShotRight, PlayMovementSound, PossessedBy, PostBeginPlay, PreBeginPlay, SetAmbientSound, SetAmbientSoundIndex, ShakeGround, Trigger, WentDormant


Defaultproperties

defaultproperties
{
     AmbientSoundStrings(0)="U2SkaarjA.Ambient1"
     AmbientSoundStrings(1)="U2SkaarjA.Ambient2"
     AmbientSoundStrings(2)="U2SkaarjA.Ambient3"
     AmbientSoundStrings(3)="U2SkaarjA.Ambient4"
     AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.980000,TimeMin=2.000000,TimeMax=6.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=1.000000,TimeMax=2.500000,bAvoidRepeat=true)
     AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=1.000000,TimeMax=1.500000)
     AttackActiveMeleeHitBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,EntryOdds=-1.000000,TimeMin=0.500000,TimeMax=1.500000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	RangedProjectileClass=Class'U2Pawns.ProjectileSkaarjMedium'
	LandShakeRadius=768.000000
	LandShakeMagnitude=10.000000
	LandShakeDuration=0.600000
     DefaultInventory(0)="U2Pawns.PowerSuitSkaarjMedium"
	bCanKnockDown=false
	bCanPanic=false
	Mesh=LegendMesh'GlmCharactersG.SkaarjMedium_Default'
	Mass=300.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:35.334 - Created with UnCodeX