defaultproperties
{
AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=3.000000,TimeMax=3.000000,bAvoidRepeat=true)
AttackActiveMeleeBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,TimeMin=2.000000,TimeMax=5.000000)
AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalRetreatMelee,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
MaxTacticalRetreatDistance=192.000000
Melee01MaxDamage=10
Melee01MomentumPerUnitDamage=1000
WanderPauseOdds=0.100000
WanderPauseMax=15.000000
WanderSpeedMin=0.250000
WanderSpeedMax=0.250000
WanderSpreadAngle=30.000000
WanderViewBlockedTurnOdds=0.250000
VoicePackage="U2SnipeA"
WalkingAnims(1)=(MinSpeed=0.500000)
bCrawler=true
bCanStrafe=false
SightRadiusFriend=1024.000000
SightRadiusFriendAlert=2500.000000
MeleeOdds=1.000000
MeleeRange=10.000000
GroundSpeed=190.000000
Health=30
CarcassCollisionRadius=40.000000
CarcassCollisionHeight=30.000000
Mesh=LegendMesh'GlmCreaturesG.Snipe'
Skins(0)=Shader'TedT.Creatures.SnipeFX'
CollisionRadius=50.000000
CollisionHeight=25.000000
RotationRate=(Yaw=32000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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