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//============================================================================= // U2Snipe.uc //============================================================================= class U2Snipe extends U2PawnBasic; //----------------------------------------------------------------------------- defaultproperties { AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,Odds=0.500000,EntryOdds=1.000000,TimeMin=3.000000,TimeMax=3.000000,bAvoidRepeat=true) AttackActiveMeleeBehaviors(1)=(StateName=AttackTacticalRetreatMelee,Odds=0.500000,TimeMin=2.000000,TimeMax=5.000000) AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalRetreatMelee,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) MaxTacticalRetreatDistance=192.000000 Melee01MaxDamage=10 Melee01MomentumPerUnitDamage=1000 WanderPauseOdds=0.100000 WanderPauseMax=15.000000 WanderSpeedMin=0.250000 WanderSpeedMax=0.250000 WanderSpreadAngle=30.000000 WanderViewBlockedTurnOdds=0.250000 VoicePackage="U2SnipeA" WalkingAnims(1)=(MinSpeed=0.500000) bCrawler=true bCanStrafe=false SightRadiusFriend=1024.000000 SightRadiusFriendAlert=2500.000000 MeleeOdds=1.000000 MeleeRange=10.000000 GroundSpeed=190.000000 Health=30 CarcassCollisionRadius=40.000000 CarcassCollisionHeight=30.000000 Mesh=LegendMesh'GlmCreaturesG.Snipe' Skins(0)=Shader'TedT.Creatures.SnipeFX' CollisionRadius=50.000000 CollisionHeight=25.000000 RotationRate=(Yaw=32000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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