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U2Weapons.AR_Shell

Extends
U2ShellCase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2ShellCase
         |   
         +-- U2Weapons.AR_Shell

Variables Summary
Inherited Variables from U2.U2ShellCase
bHasBounced, numBounces, ShellBounce, ShellSplash
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
Inherited Functions from U2.U2ShellCase
Eject, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, Timer
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Defaultproperties

defaultproperties
{
	LightType=LT_None
	LightEffect=LE_None
	LifeSpan=10.000000
	DrawScale=0.250000
	ScaleGlow=0.800000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.671 - Created with UnCodeX