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U2Weapons.AR_Shell


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//=============================================================================
// AR_Shell.uc
//=============================================================================
class AR_Shell extends U2ShellCase;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

defaultproperties
{
	LightType=LT_None
	LightEffect=LE_None
	LifeSpan=10.000000
	DrawScale=0.250000
	ScaleGlow=0.800000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.432 - Created with UnCodeX