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//============================================================================= // AR_LightEffect.uc // $Author: Aleiby $ // $Date: 3/05/02 5:59p $ // $Revision: 4 $ //============================================================================= class AR_LightEffect extends ScriptedLight; defaultproperties { ScriptedLightData(0)=(Brightness=255,Hue=150,Saturation=220) ScriptedLightData(1)=(TweenToTime=0.010000,Hue=150,Saturation=220) LightScript="A" LightScriptRampDown="B" bInitiallyOn=false TimerDuration=0.030000 LightEffect=LE_NonIncidence LightBrightness=255 LightHue=150 LightSaturation=220 LightRadius=7 DrawType=DT_None bNoDelete=false bDynamicLight=true RemoteRole=ROLE_None InitialState='TriggerTimed' bGameRelevant=true bMovable=true CollisionRadius=0.000000 CollisionHeight=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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