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U2Weapons.AR_LightEffect


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//=============================================================================
// AR_LightEffect.uc
// $Author: Aleiby $
// $Date: 3/05/02 5:59p $
// $Revision: 4 $
//=============================================================================
class AR_LightEffect extends ScriptedLight;

defaultproperties
{
	ScriptedLightData(0)=(Brightness=255,Hue=150,Saturation=220)
	ScriptedLightData(1)=(TweenToTime=0.010000,Hue=150,Saturation=220)
	LightScript="A"
	LightScriptRampDown="B"
	bInitiallyOn=false
	TimerDuration=0.030000
	LightEffect=LE_NonIncidence
	LightBrightness=255
	LightHue=150
	LightSaturation=220
	LightRadius=7
	DrawType=DT_None
	bNoDelete=false
	bDynamicLight=true
	RemoteRole=ROLE_None
	InitialState='TriggerTimed'
	bGameRelevant=true
	bMovable=true
	CollisionRadius=0.000000
	CollisionHeight=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.429 - Created with UnCodeX