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U2Weapons.AR_LightEffect

Extends
ScriptedLight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.ScriptedLight
         |   
         +-- U2Weapons.AR_LightEffect

Variables Summary
Inherited Variables from Engine.ScriptedLight
bInitiallyOn, bRandomizeScript, bReset, LightScript, LightScriptRampDown, LightScriptRampUp, LightScriptTimeOffset, NextScriptedLight, ProximityTypes[8], ScriptedLightData[26], SL_Brightness, SL_BrightnessRate, SL_Color, SL_ColorRate, SL_Countdown, SL_DesiredBrightness, SL_DesiredColor, SL_Duration, SL_Index, SL_Initialized, SL_LastBrightness, SL_LastColor, SL_RampingDown, SL_RampingUp, SL_TweenBrightness, SL_TweenColor, SL_TweenTime, TimerDuration
Inherited Variables from Engine.Light
InitialBrightness, InitialScaleGlow

Structures Summary
Inherited Structures from Engine.ScriptedLight
ScriptedLightInfo

Functions Summary
Inherited Functions from Engine.ScriptedLight
BeginState, EndState, PreBeginPlay, Timer, Touch, Trigger, TurnOff, TurnOn, UnTouch, UnTrigger, ValidTouch
Inherited Functions from Engine.Light
PreBeginPlay


Defaultproperties

defaultproperties
{
	ScriptedLightData(0)=(Brightness=255,Hue=150,Saturation=220)
	ScriptedLightData(1)=(TweenToTime=0.010000,Hue=150,Saturation=220)
	LightScript="A"
	LightScriptRampDown="B"
	bInitiallyOn=false
	TimerDuration=0.030000
	LightEffect=LE_NonIncidence
	LightBrightness=255
	LightHue=150
	LightSaturation=220
	LightRadius=7
	DrawType=DT_None
	bNoDelete=false
	bDynamicLight=true
	RemoteRole=ROLE_None
	InitialState='TriggerTimed'
	bGameRelevant=true
	bMovable=true
	CollisionRadius=0.000000
	CollisionHeight=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.667 - Created with UnCodeX