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Engine.Mover

Extends
Actor
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Mover

Direct Known Subclasses:

DoorMover, ElevatorMover, GlassMover

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
vectorBasePos
rotatorBaseRot
boolbClientPause
boolbClosed
boolbDelaying
boolbOpening
boolbPlayerOnly
intClientUpdate
MoverFollower
vectorKeyPos[8]
rotatorKeyRot[8]
MoverLeader
NavigationPointmyMarker
intNextKeyNum
intnumTriggerEvents
vectorOldPos
vectorOldPrePivot
rotatorOldRot
floatPhysAlpha
floatPhysRate
bytePrevKeyNum
vectorRealPosition
rotatorRealRotation
vectorSavedPos
rotatorSavedRot
actorSavedTrigger
vectorSimInterpolate
vectorSimOldPos
intSimOldRotPitch
intSimOldRotRoll
intSimOldRotYaw
Mover
boolbDamageTriggered
boolbDynamicLightMover
byteBrushRaytraceKey
boolbSlave
boolbTriggerOnceOnly
nameBumpEvent
EBumpTypeBumpType
boolbUseTriggered
floatDamageThreshold
floatDelayTime
stringDescription
nameDoorEvent
intEncroachDamage
floatKeyMoveTime[8]
byteKeyNum
EMoverEncroachTypeMoverEncroachType
EMoverGlideTypeMoverGlideType
floatMoveTime
byteNumKeys
floatOtherTime
namePlayerBumpEvent
nameReturnGroup
floatStayOpenTime
byteWorldRaytraceKey
MoverSounds
soundClosedSound
soundClosingSound
soundMoveAmbientSound
soundOpenedSound
soundOpeningSound
vectorSoundLocationOffset
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EBumpType
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
EMoverEncroachType
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, ME_LiftWhenEncroach,
EMoverGlideType
MV_MoveByTime, MV_GlideByTime,
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
event Attach (actor Other ))
StandOpenTimed
function BeginEvent ()))
BumpButton
event BeginPlay ()))
event BeginState ()))
LoopMove
event BeginState ()))
TriggerControl
event BeginState ()))
TriggerPound
event Bump (actor Other ))
event Bump (actor Other ))
BumpButton
event Bump (actor Other ))
BumpOpenTimed
function DisableTrigger ()))
BumpOpenTimed
function DisableTrigger ()
OpenTimedMover
function DisableTrigger ()))
StandOpenTimed
function DisableTrigger ()))
TriggerOpenTimed
function DoAdvance ()))
function DoClose ()))
function DoOpen ()))
function DoOpen ()))
LoopMove
function EnableTrigger ()))
BumpOpenTimed
function EnableTrigger ()
OpenTimedMover
function EnableTrigger ()))
StandOpenTimed
function EnableTrigger ()))
TriggerOpenTimed
eventbool EncroachingOn (actor Other ))
function EndEvent ()))
BumpButton
function FinishedClosing ()))
function FinishedOpening ()))
function FinishNotify ()))
functionstring GetDescription ()
function InterpolateEnd (actor Other))
LoopMove
function InterpolateTo (byte NewKeyNum, float Seconds ))
functionbool IsUsable (optional Actor Other)
event KeyFrameReached ()))
functionbool LiftWhenEncroach (Pawn Other ))
function MakeGroupReturn ()))
function MakeGroupStop ()))
function OnUnuse (Actor Other ))
function OnUse (Actor Other ))
event PostBeginPlay ()))
event Replication ()))
function SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation ))
function StartInterpolation ()))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType))
event Timer ()))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
LoopMove
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerAdvance
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerOpenTimed
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerPound
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerToggle
function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName ))
LoopMove
function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerControl
function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName ))
TriggerPound
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
BumpButton Source code
state BumpButton
BeginEvent, Bump, EndEvent
BumpOpenTimed Source code
state BumpOpenTimed extends OpenTimedMover
Bump, DisableTrigger, EnableTrigger
LoopMove Source code
state LoopMove
BeginState, DoOpen, InterpolateEnd, Trigger, UnTrigger
OpenTimedMover Source code
state OpenTimedMover
DisableTrigger, EnableTrigger
StandOpenTimed Source code
state StandOpenTimed extends OpenTimedMover
Attach, DisableTrigger, EnableTrigger
TriggerAdvance Source code
state TriggerAdvance
Trigger
TriggerControl Source code
state TriggerControl
BeginState, Trigger, UnTrigger
TriggerOpenTimed Source code
state TriggerOpenTimed extends OpenTimedMover
DisableTrigger, EnableTrigger, Trigger
TriggerPound Source code
state TriggerPound
BeginState, Trigger, UnTrigger
TriggerToggle Source code
state TriggerToggle
Trigger


Variables Detail

BasePos Source code

var vector BasePos;

BaseRot Source code

var rotator BaseRot;

bClientPause Source code

var bool bClientPause;

bClosed Source code

var bool bClosed;

bDelaying Source code

var bool bDelaying;

bOpening Source code

var bool bOpening;

bPlayerOnly Source code

var bool bPlayerOnly;

ClientUpdate Source code

var int ClientUpdate;

Follower Source code

var Mover Follower;

KeyPos[8] Source code

var vector KeyPos[8];

KeyRot[8] Source code

var rotator KeyRot[8];

Leader Source code

var Mover Leader;

myMarker Source code

var NavigationPoint myMarker;

NextKeyNum Source code

var int NextKeyNum;

numTriggerEvents Source code

var int numTriggerEvents;

OldPos Source code

var vector OldPos;

OldPrePivot Source code

var vector OldPrePivot;

OldRot Source code

var rotator OldRot;

PhysAlpha Source code

var float PhysAlpha;

PhysRate Source code

var float PhysRate;

PrevKeyNum Source code

var byte PrevKeyNum;

RealPosition Source code

var vector RealPosition;

RealRotation Source code

var rotator RealRotation;

SavedPos Source code

var vector SavedPos;

SavedRot Source code

var rotator SavedRot;

SavedTrigger Source code

var actor SavedTrigger;

SimInterpolate Source code

var vector SimInterpolate;

SimOldPos Source code

var vector SimOldPos;

SimOldRotPitch Source code

var int SimOldRotPitch;

SimOldRotRoll Source code

var int SimOldRotRoll;

SimOldRotYaw Source code

var int SimOldRotYaw;

Mover

bDamageTriggered Source code

var(Mover) bool bDamageTriggered;

bDynamicLightMover Source code

var(Mover) bool bDynamicLightMover;

BrushRaytraceKey Source code

var(Mover) const byte BrushRaytraceKey;

bSlave Source code

var(Mover) bool bSlave;

bTriggerOnceOnly Source code

var(Mover) bool bTriggerOnceOnly;

BumpEvent Source code

var(Mover) name BumpEvent;

BumpType Source code

var(Mover) EBumpType BumpType;

bUseTriggered Source code

var(Mover) bool bUseTriggered;

DamageThreshold Source code

var(Mover) float DamageThreshold;

DelayTime Source code

var(Mover) float DelayTime;

Description Source code

var(Mover) localized string Description;

DoorEvent Source code

var(Mover) name DoorEvent;

EncroachDamage Source code

var(Mover) int EncroachDamage;

KeyMoveTime[8] Source code

var(Mover) float KeyMoveTime[8];

KeyNum Source code

var(Mover) byte KeyNum;

MoverEncroachType Source code

var(Mover) EMoverEncroachType MoverEncroachType;

MoverGlideType Source code

var(Mover) EMoverGlideType MoverGlideType;

MoveTime Source code

var(Mover) float MoveTime;

NumKeys Source code

var(Mover) const byte NumKeys;

OtherTime Source code

var(Mover) float OtherTime;

PlayerBumpEvent Source code

var(Mover) name PlayerBumpEvent;

ReturnGroup Source code

var(Mover) name ReturnGroup;

StayOpenTime Source code

var(Mover) float StayOpenTime;

WorldRaytraceKey Source code

var(Mover) const byte WorldRaytraceKey;

MoverSounds

ClosedSound Source code

var(MoverSounds) sound ClosedSound;

ClosingSound Source code

var(MoverSounds) sound ClosingSound;

MoveAmbientSound Source code

var(MoverSounds) sound MoveAmbientSound;

OpenedSound Source code

var(MoverSounds) sound OpenedSound;

OpeningSound Source code

var(MoverSounds) sound OpeningSound;

SoundLocationOffset Source code

var(MoverSounds) vector SoundLocationOffset;


Enumerations Detail

EBumpType Source code

enum EBumpType
{
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
};

EMoverEncroachType Source code

enum EMoverEncroachType
{
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, ME_LiftWhenEncroach,
};

EMoverGlideType Source code

enum EMoverGlideType
{
MV_MoveByTime, MV_GlideByTime,
};


Functions Detail

Attach StandOpenTimed Source code

event Attach ( actor Other ) )

BeginEvent BumpButton Source code

function BeginEvent ( ) )

BeginPlay Source code

simulated event BeginPlay ( ) )

BeginState LoopMove Source code

event BeginState ( ) )

BeginState TriggerControl Source code

event BeginState ( ) )

BeginState TriggerPound Source code

event BeginState ( ) )

Bump Source code

event Bump ( actor Other ) )

Bump BumpButton Source code

event Bump ( actor Other ) )

Bump BumpOpenTimed Source code

event Bump ( actor Other ) )

DisableTrigger BumpOpenTimed Source code

function DisableTrigger ( ) )

DisableTrigger OpenTimedMover Source code

function DisableTrigger ( )

DisableTrigger StandOpenTimed Source code

function DisableTrigger ( ) )

DisableTrigger TriggerOpenTimed Source code

function DisableTrigger ( ) )

DoAdvance Source code

function DoAdvance ( ) )

DoClose Source code

function DoClose ( ) )

DoOpen Source code

function DoOpen ( ) )

DoOpen LoopMove Source code

function DoOpen ( ) )

EnableTrigger BumpOpenTimed Source code

function EnableTrigger ( ) )

EnableTrigger OpenTimedMover Source code

function EnableTrigger ( )

EnableTrigger StandOpenTimed Source code

function EnableTrigger ( ) )

EnableTrigger TriggerOpenTimed Source code

function EnableTrigger ( ) )

EncroachingOn Source code

event bool EncroachingOn ( actor Other ) )

EndEvent BumpButton Source code

function EndEvent ( ) )

FinishedClosing Source code

function FinishedClosing ( ) )

FinishedOpening Source code

function FinishedOpening ( ) )

FinishNotify Source code

function FinishNotify ( ) )

GetDescription Source code

function string GetDescription ( )

InterpolateEnd LoopMove Source code

function InterpolateEnd ( actor Other) )

InterpolateTo Source code

final function InterpolateTo ( byte NewKeyNum, float Seconds ) )

IsUsable Source code

function bool IsUsable ( optional Actor Other )

KeyFrameReached Source code

event KeyFrameReached ( ) )

LiftWhenEncroach Source code

function bool LiftWhenEncroach ( Pawn Other ) )

MakeGroupReturn Source code

function MakeGroupReturn ( ) )

MakeGroupStop Source code

function MakeGroupStop ( ) )

OnUnuse Source code

function OnUnuse ( Actor Other ) )

OnUse Source code

function OnUse ( Actor Other ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

Replication Source code

event Replication ( ) )

SetKeyframe Source code

final function SetKeyframe ( byte NewKeyNum, vector NewLocation, rotator NewRotation ) )

StartInterpolation Source code

simulated function StartInterpolation ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) )

Timer Source code

simulated event Timer ( ) )

Trigger LoopMove Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerAdvance Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerControl Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerOpenTimed Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerPound Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger TriggerToggle Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

UnTrigger LoopMove Source code

function UnTrigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

UnTrigger TriggerControl Source code

function UnTrigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

UnTrigger TriggerPound Source code

function UnTrigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	MoverEncroachType=ME_ReturnWhenEncroach
	MoverGlideType=MV_GlideByTime
	NumKeys=2
	MoveTime=1.000000
	KeyMoveTime(0)=-1.000000
	KeyMoveTime(1)=-1.000000
	KeyMoveTime(2)=-1.000000
	KeyMoveTime(3)=-1.000000
	KeyMoveTime(4)=-1.000000
	KeyMoveTime(5)=-1.000000
	KeyMoveTime(6)=-1.000000
	KeyMoveTime(7)=-1.000000
	StayOpenTime=4.000000
	bClosed=true
	Physics=PHYS_MovingBrush
	bNoDelete=true
	bAcceptsProjectors=true
	bAlwaysRelevant=true
	RemoteRole=ROLE_SimulatedProxy
	InitialState='BumpOpenTimed'
	bMustFace=false
	bShadowCast=true
	SoundVolume=228
	TransientSoundVolume=3.000000
	CollisionRadius=160.000000
	CollisionHeight=160.000000
	bCollideActors=true
	bBlockActors=true
	bBlockPlayers=true
	bPathColliding=true
	NetPriority=2.700000
	bEdShouldSnap=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.031 - Created with UnCodeX