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Core.Object | +-- Engine.Actor | +-- Engine.Mover
DoorMover, ElevatorMover, GlassMover
Constants Summary |
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Inherited Contants from Core.Object |
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DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
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EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, ME_LiftWhenEncroach, | ||
EMoverGlideType MV_MoveByTime, MV_GlideByTime, |
Inherited Enumerations from Engine.Actor |
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EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType |
Inherited Enumerations from Core.Object |
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EAlignment, ECamOrientation, ESheerAxis |
Structures Summary |
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Inherited Structures from Engine.Actor |
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ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision |
Inherited Structures from Core.Object |
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Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary | ||
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Attach (actor Other )) StandOpenTimed | ||
BeginEvent ())) BumpButton | ||
BeginPlay ())) | ||
BeginState ())) LoopMove | ||
BeginState ())) TriggerControl | ||
BeginState ())) TriggerPound | ||
Bump (actor Other )) | ||
Bump (actor Other )) BumpButton | ||
Bump (actor Other )) BumpOpenTimed | ||
DisableTrigger ())) BumpOpenTimed | ||
DisableTrigger () OpenTimedMover | ||
DisableTrigger ())) StandOpenTimed | ||
DisableTrigger ())) TriggerOpenTimed | ||
DoAdvance ())) | ||
DoClose ())) | ||
DoOpen ())) | ||
DoOpen ())) LoopMove | ||
EnableTrigger ())) BumpOpenTimed | ||
EnableTrigger () OpenTimedMover | ||
EnableTrigger ())) StandOpenTimed | ||
EnableTrigger ())) TriggerOpenTimed | ||
bool | EncroachingOn (actor Other )) | |
EndEvent ())) BumpButton | ||
FinishedClosing ())) | ||
FinishedOpening ())) | ||
FinishNotify ())) | ||
string | GetDescription () | |
InterpolateEnd (actor Other)) LoopMove | ||
InterpolateTo (byte NewKeyNum, float Seconds )) | ||
bool | IsUsable (optional Actor Other) | |
KeyFrameReached ())) | ||
bool | LiftWhenEncroach (Pawn Other )) | |
MakeGroupReturn ())) | ||
MakeGroupStop ())) | ||
OnUnuse (Actor Other )) | ||
OnUse (Actor Other )) | ||
PostBeginPlay ())) | ||
Replication ())) | ||
SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation )) | ||
StartInterpolation ())) | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) | ||
Timer ())) | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) LoopMove | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerAdvance | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerControl | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerOpenTimed | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerPound | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerToggle | ||
UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) LoopMove | ||
UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerControl | ||
UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerPound |
States Summary |
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BumpButton Source code |
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state BumpButton |
BeginEvent, Bump, EndEvent |
BumpOpenTimed Source code |
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state BumpOpenTimed extends OpenTimedMover |
Bump, DisableTrigger, EnableTrigger |
LoopMove Source code |
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state LoopMove |
BeginState, DoOpen, InterpolateEnd, Trigger, UnTrigger |
OpenTimedMover Source code |
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state OpenTimedMover |
DisableTrigger, EnableTrigger |
StandOpenTimed Source code |
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state StandOpenTimed extends OpenTimedMover |
Attach, DisableTrigger, EnableTrigger |
TriggerAdvance Source code |
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state TriggerAdvance |
Trigger |
TriggerControl Source code |
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state TriggerControl |
BeginState, Trigger, UnTrigger |
TriggerOpenTimed Source code |
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state TriggerOpenTimed extends OpenTimedMover |
DisableTrigger, EnableTrigger, Trigger |
TriggerPound Source code |
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state TriggerPound |
BeginState, Trigger, UnTrigger |
TriggerToggle Source code |
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state TriggerToggle |
Trigger |
Variables Detail |
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Enumerations Detail |
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ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, ME_LiftWhenEncroach,};
Functions Detail |
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Defaultproperties |
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defaultproperties { MoverEncroachType=ME_ReturnWhenEncroach MoverGlideType=MV_GlideByTime NumKeys=2 MoveTime=1.000000 KeyMoveTime(0)=-1.000000 KeyMoveTime(1)=-1.000000 KeyMoveTime(2)=-1.000000 KeyMoveTime(3)=-1.000000 KeyMoveTime(4)=-1.000000 KeyMoveTime(5)=-1.000000 KeyMoveTime(6)=-1.000000 KeyMoveTime(7)=-1.000000 StayOpenTime=4.000000 bClosed=true Physics=PHYS_MovingBrush bNoDelete=true bAcceptsProjectors=true bAlwaysRelevant=true RemoteRole=ROLE_SimulatedProxy InitialState='BumpOpenTimed' bMustFace=false bShadowCast=true SoundVolume=228 TransientSoundVolume=3.000000 CollisionRadius=160.000000 CollisionHeight=160.000000 bCollideActors=true bBlockActors=true bBlockPlayers=true bPathColliding=true NetPriority=2.700000 bEdShouldSnap=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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