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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileTakkra | +-- U2Weapons.projectileTakkraDefensive
Variables Summary | |
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int | ShotCount |
projectileTakkraDefensive | |
int | MaxDefensiveShots |
Functions Summary | ||
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![]() | AdjustTraceFireHit (out CheckResult Hit )) | |
![]() | bool | AttackLocation (vector HitLocation )) |
![]() | AttackTarget ())) | |
![]() | InitPawnProxy () | |
![]() | InterceptProjectiles ())) | |
![]() | PreBeginPlay ())) |
Inherited Functions from U2Weapons.projectileTakkra |
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AttackEffect, AttackTarget, ComputeNewTargetLocation, Destroyed, FindTarget, HandleTakkraReturn, HitWallEx, InitPawnProxy, PostBeginPlay, PreBeginPlay, ProcessTouch, RampDown, RampUp, Replication, SetTarget, TakeDamage, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxDefensiveShots=10 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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