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U2Weapons.projectileTakkraDefensive

Extends
projectileTakkra

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileTakkra
            |   
            +-- U2Weapons.projectileTakkraDefensive

Variables Summary
intShotCount
projectileTakkraDefensive
intMaxDefensiveShots
Inherited Variables from U2Weapons.projectileTakkra
AccelerationRate, AccelerationRatio, ActivateSound, AttackDelay, bReturningToPlayer, bTargetAcquired, EnergyGlow, ExplodeSound, Health, HeightAboveTarget, LastMovementTime, MaxAttackRadius, MovementDelay, MoveSound, MyPawnProxy, NextAttackTime, NextMovementTime, NextWarnTime, RampUpSound, RampUpTime, SelfDestructTimeout, Target, TargetLocation
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
function AdjustTraceFireHit (out CheckResult Hit ))
functionbool AttackLocation (vector HitLocation ))
function AttackTarget ()))
function InitPawnProxy ()
function InterceptProjectiles ()))
event PreBeginPlay ()))
Inherited Functions from U2Weapons.projectileTakkra
AttackEffect, AttackTarget, ComputeNewTargetLocation, Destroyed, FindTarget, HandleTakkraReturn, HitWallEx, InitPawnProxy, PostBeginPlay, PreBeginPlay, ProcessTouch, RampDown, RampUp, Replication, SetTarget, TakeDamage, Tick
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx


Variables Detail

ShotCount Source code

var int ShotCount;

projectileTakkraDefensive

MaxDefensiveShots Source code

var(projectileTakkraDefensive) int MaxDefensiveShots;


Functions Detail

AdjustTraceFireHit Source code

function AdjustTraceFireHit ( out CheckResult Hit ) )

AttackLocation Source code

function bool AttackLocation ( vector HitLocation ) )

AttackTarget Source code

function AttackTarget ( ) )

InitPawnProxy Source code

function InitPawnProxy ( )

InterceptProjectiles Source code

function InterceptProjectiles ( ) )

PreBeginPlay Source code

event PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	MaxDefensiveShots=10
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.112 - Created with UnCodeX