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Glossary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

C

C
C_ActorArrow
C_ActorHiWire
C_ActorWire
C_AddWire
C_AnimMesh
C_Black
C_BrushSnap
C_BrushVertex
C_BrushWire
C_ConstraintLine
C_Current
C_GreyWire
C_GroundHighlight
C_GroundPlane
C_Invalid
C_Mask
C_Mover
C_NonSolidWire
C_OrthoBackground
C_Pivot
C_ScaleBox
C_ScaleBoxHi
C_Select
C_SemiSolidWire
C_StaticMesh
C_SubtractWire
C_VolumeBrush
C_White
C_WireBackground
C_WireGridAxis
C_WorldBox
C_ZoneWire
CableNode
CacheSizeMegs
CalcBehindView
CalcClosestCollisionPoint
CalcDrawOffset
... Pawn
... U2Weapon
CalcEnergyDrain
CalcEnergyRecharge
CalcExtraEnergy
CalcFireOffset
... U2Weapon
... WeaponInvEnergyRifle
... WeaponInvSniperRifle
CalcFirstPersonView
... PlayerController
... U2PlayerController
CalcFollowPosition
... FollowCam
... SpectatorCamera
CalcLocation
CalcNewPosition
CalcNextHeight
CalcNextRadius
CalcNextRotationRate
CalcNextTimes
CalcPos
CalcPowerUp
CalcRatio
CalcRecharge
CalcShellOffset
... U2Weapon
... WeaponInvSniperRifle
CalcSprayDirection
CalcVelocity
... Fragment
... RubbleChunk
... VaseFragment
CallForHelp
... U2NPCControllerBot
... U2NPCControllerBotOld
CallFunction
CallFunctionS
CallRoutine
CallSpecialAnimAction
Camera
CameraDist
CameraLocationDynamic
CameraLocationFront
CameraLocationSide
CameraLocationTop
CameraPoint
CameraRotationDynamic
CamOrientation
... SceneManager
... SubActionOrientation
CampAgainLabel
Camping[32]
CampingRate
CampLabel
CampLongLabel
CamPos[4]
CamPosIndex
CampTime
... U2NPCControllerBaseOld
... U2NPCControllerBot
CanAccessReplicator
... U2PlayerXMP
... U2PlayerXMPMedium
CanActivate
CanActorMoveTo
CanAddBots
CanAttack
CanAttemptLeapAttack
... U2AraknidControllerHeavy
... U2NPCControllerBasic
CanBeInterruptedBy
CanConnect
CanControlNPC
CanCrouch
... Pawn
... U2PlayerController
CanDefend
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
... SkaarjController
CanDeploy
... DeployableInventory
... EnergyRelayDeployable
CanDodge
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerShared
... U2PlayerController
CanDoRagdollHit
... SkaarjController
... U2NPCController
... U2NPCControllerBasic
... U2Pawn
CanEncroachList
CanFire
... SkaarjController
... U2AraknidControllerHeavy
... U2AraknidControllerHeavy
... U2AraknidControllerHeavy
... U2NPCController
... U2NPCControllerAdvancedOld
... U2NPCControllerBase
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2ToscController
... U2ToscController
... U2Weapon
... U2Weapon
... Weapon
CanFirePods
CanFireShockwave
... U2AraknidControllerHeavy
... U2AraknidControllerHeavy
... U2AraknidControllerHeavy
CanFireSperm
CanGetProperty
CanGrab
CanGrabLadder
CanHeadTrack
... AnimationControllerBase
... AtlantisSeagoat
CanHelp
... Controller
... U2NPCControllerBotOld
CanHit
... Actor
... ForceWallCollider
CanImpale
CanJump
CanJumpOffLadder
CanKillIfStuck
... U2NPCControllerBase
... U2NPCControllerBase
CanKnockdown
CanLean
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
CanMeleeAttack
CanPanic
CanPerformAction
... AutoTurretController
... ProximitySensorController
CanPredict
CanReload
CanRespawn
... Controller
... U2NPCControllerAdvancedOld
... U2NPCControllerBot
... U2NPCControllerBotOld
... U2NPCControllerShared
CanSee
CanSelfDestruct
CanSetProperty
CanSpectate
... GameInfo
... U2DeathMatch
... U2TeamGame
CanSplash
... Actor
... Decoration
... Fragment
... Pawn
CanStakeOut
... U2NPCControllerBaseOld
... U2NPCControllerBasic
CanStartClimbing
CanTalk
CanTeleportIfStuck
... U2NPCControllerBase
... U2NPCControllerBase
CantMoveState
CantReachLabel
CanTrigger
CanUseStillAnimations
... U2NPCControllerBasic
... U2NPCControllerBasic
Canvas
Capacity
CapHeight
Caps
CaptureMouse
CaptureSound[2]
CarcassCollisionHeight
CarcassCollisionRadius
CarcassFadeEffect
CarcassFadeTemplate
CarcassMesh
CarcassPrePivotZ
CarcassShrinkRateY
CarcassShrinkRateX
CarcassShrinkRateZ
CarcassSinkRatePerSec
CarcassSinkRatePerSecInc
CarcassSinkRatePerSecMax
CarcassSinkRatePerSecMin
CauseEvent
CausePainTo
CCFloatHeight
Center
ChallengeLabel
ChangeAlwaysMouseLook
ChangeAmmoSound
ChangeAmmoType
... Weapon
... WeaponInvGrenadeLauncher
ChangeClass
ChangeDestination
... U2NPCControllerBaseOld
... U2NPCControllerBasic
ChangedPathLinesKey
ChangedWeapon
... Controller
... Pawn
... PlayerController
... U2NPCControllerAdvanced
... U2NPCControllerBaseOld
ChangeModifier
... ActorScaler
... ResizableStaticMesh
ChangeMood
... DialogController
... DialogControllerDefault
ChangeName
... GameInfo
... PlayerController
... U2DeathMatch
ChangeRagdollCollisionDelay
ChangeSetHand
ChangeSize
ChangeSnapView
ChangeSpecialTexture
ChangeStage
ChangeStairLook
ChangeState
ChangeTeam
... GameInfo
... PlayerController
... PlayerController
... U2TeamGame
ChangeTexture
ChangeTime
... TriggerLight
... VariablePerParticleGravity
ChangingStanceState
Charge
ChargeDuration
ChargeEffect
ChargeHeadSize
ChargeLead
... U2DrakkBossUpper
... U2DrakkMedium
ChargeLevel
ChargeMaxChangeSize
ChargeMaxDamage
ChargeMaxMomentumTransfer
ChargeMinDamage
ChargeRate
ChargeTime
ChargeUpBegin
ChargeUpCancel
ChargeUpEffect
... U2DrakkBossUpperController
... U2DrakkMedium
ChargeUpTime
... U2DrakkBossUpper
... U2DrakkMedium
CheatFlyingSpeed
CheatManager
CheatView
CheckActivation
CheckActivationTimer
CheckActorInRange
CheckAnimationGroup
... AnimationControllerBase
... AnimationControllerInterf
CheckAttackStatus
CheckBehavior
CheckBehaviorEnabled
CheckBehaviorTimer
CheckBehaviorTimerName
CheckBob
... PlayerController
... U2PlayerController
CheckConditions
CheckCurrentAmmo
CheckCurrentWeapon
... U2NPCControllerAdvanced
... U2NPCControllerAdvanced
... U2NPCControllerAdvanced
... U2NPCControllerAdvanced
... U2NPCControllerAdvanced
... U2NPCControllerAdvancedOld
... U2NPCControllerAdvancedOld
CheckCurrentWeaponTimer
... U2NPCControllerAdvanced
... U2NPCControllerAdvancedOld
CheckCurrentWeaponTimerName
... U2NPCControllerAdvanced
... U2NPCControllerAdvancedOld
CheckDestroyNPC
CheckEncroacher
... DeployedUnit
... ForceWallCollider
CheckEncroachers
... DeployedUnit
... ForceWallCollider
CheckEndGame
... GameInfo
... GameRules
CheckEnemyDistance
CheckEnemySituation
CheckExplode
CheckFireShot
CheckFireShotTimer
CheckFireShotTimerName
CheckForActorBreaches
CheckForDestroyingChunk
CheckForDestroyingChunkTimer
CheckForDoubleClickMove
CheckForEncroachingPawns
... DeployedUnit
... ForceWallCollider
CheckForEndGame
... GameInfo
... U2DeathMatch
CheckForFadingChunk
CheckForFadingChunkTimer
CheckForKey
CheckForOnCmdIndex
CheckForSinkingChunk
CheckForSinkingChunkTimer
CheckForWater
CheckFOVRate
CheckFutureSight
CheckHoldActor
CheckIntersecting
CheckIntersectingActorsInterval
CheckIntersectingRadius
CheckIPPolicy
CheckMaxAttackRanges
CheckMeleeAttackRange
CheckMetaState
CheckMetaStateTimer
CheckMetaStateTimerName
CheckNamedOrHitActor
CheckNavigationFrom
CheckRawBytes
CheckRelevance
... AtlantisMutator
... Mutator
CheckReplacement
... Arena
... Mutator
... NIU2
CheckResult
... Actor
... Material
CheckScore
... GameInfo
... GameRules
CheckSquadOrdersOnEnemyAcquired
CheckSquadOrdersOnMemberAdded
CheckSquadOrdersOnMemberLost
CheckStageTriggers
CheckStanceStatus
CheckStopStation
CheckTargetInAttackRange
... U2NPCController
... U2NPCControllerShared
CheckTargetInterval
CheckTargets
CheckTargetTimer
CheckTopic
CheckTouching
CheckTouchList
CheckWaterJump
CheckWingDamage
ChildActors
ChildMessage
ChildTag
ChildTrailer
ChooseAttackMode
ChooseBotInfo
ChooseWeapon
ChooseWeaponWarningTime
Chr
ChunkUp
... Gib
... Pawn
... U2DrakkLight
... U2DrakkMedium
... U2Pawn
... U2Pawn
CycleEnabled
CycleType
Cylinder
CylinderBuilder
CylinderHeight
cIndex
Clamp
ClampBitmap
ClampDummy
ClampsStart
ClampsStop
ClampStart
ClampStop
ClampTerrain
ClampTimer
ClampVerticalComponent
Class
... FractalTextureFactory
... Object
ClassIsChildOf
ClassProximityType
... Trigger
... TriggerVolume
ClassProximityTypes
... ObjectivesTrigger
... Trigger
... TriggerVolume
ClassToDestroy
Clean
CleanUp
... AnimationControllerBase
... AnimationControllerInterf
... DebugInfoManager
... DialogEngine
... GameAIControllerImpl
... GameAIControllerInterf
... HitActorDebugInfoManager
... MatObject
... ScoreboardInfoManager
... SubActionOrientation
... U2DrakkLight
... U2DrakkMedium
... U2UseManager
... WebApplication
... WebConnection
CleanupBC
... BehaviorControllerBasic
... BehaviorControllerInterf
CleanupCarcass
CleanupCarcassTimer
CleanupCarcassTimerName
CleanupCollisionProxy
... PowerStation
... SpiderBaby
... U2KillerSprout
CleanupScriptController
... ScriptControllerBase
... ScriptControllerInterf
... U2NPCControllerScriptable
CleanupShadows
Clear
... ArtifactSpawnPoint
... DialogTrigger
... Line3D
... ReplicatorSpawnPoint
... SavedMove
ClearAbortNodes
ClearAttack
ClearControllerTarget
ClearCoverSpot
ClearEnding
ClearEnemy
ClearFoundActors
ClearHandlers
ClearHoldSpot
ClearHoldSpots
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2NPCControllerShared
ClearInfoStrings
ClearLastSeenTimes
ClearLoadCache
ClearMessage
ClearMessages
... Console
... DefaultConsole
ClearMoveAttempts
ClearOrders
... U2NPCControllerBasic
... U2PlayerTestController
ClearPaths
ClearProgressMessages
... PlayerController
... U2PlayerController
... UIConsole
ClearProperties
ClearPushedCommands
ClearReferencesTo
... Controller
... Pawn
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2SporeController
ClearRenderData
ClearResumeNodes
ClearScriptTarget
ClearSecondaryScript
ClearSelections
ClearShot
ClearSubst
ClearTracers
ClearTrigger
ClearWeaponEffects
... U2PlayerController
... U2Weapon
... Weapon
... WeaponInvSniperRifle
ClickFlags
ClickLocation
ClickPlane
Client
... Client
... Engine
ClientAdjustGlow
ClientAdjustPosition
ClientAdjustPositionEx
ClientAttack
ClientBeaconReceiver
ClientCycles
ClientDying
... Controller
... Pawn
... PlayerController
ClientFinish
ClientFlash
ClientGameEnded
ClientGotoState
ClientHearSound
... PlayerController
... U2PlayerController
ClientInitialize
ClientInstantFlash
ClientLaunch
ClientMessage
... DemoRecSpectator
... Pawn
... PlayerController
ClientPlaySound
ClientPlayTakeHit
ClientReceive
ClientReliablePlaySound
ClientReplicateSkins
ClientReStart
ClientSendEvent
ClientSetBehindView
ClientSetFixedCamera
ClientSetHUD
ClientSetLocation
... Controller
... Pawn
ClientSetMusic
ClientSetRotation
... Controller
... Pawn
ClientShake
ClientsPlaySound
ClientTraceImpact
... PPainter
... U2Weapon
... WeaponInvAssaultRifle
... WeaponInvLaserRifle
... WeaponInvSniperRifle
... weaponTurretMounted
ClientTravel
ClientUpdate
ClientUpdatePosition
... PlayerController
... U2PlayerNetTestController
ClientUpdateTime
ClientVoiceMessage
... Controller
... DemoRecSpectator
... PlayerController
... U2PlayerController
ClientWeaponEvent
ClientWeaponSet
... U2Weapon
... Weapon
ClimbDir
ClimbingAnimation
ClimbLadder
ClipY
ClipMarker
ClipRoundsRemaining
ClipSize
ClipX
Close
CloseAllTrays
Closed
... TcpLink
... WebConnection
ClosedSound
CloseEnoughDistance
CloseFaceTarget
CloseLabel
CloseLog
ClosePod
CloseRequiresPathing
CloseSound
CloseTray
ClosingSound
CockingSound
CodeMonkey
coffeeincup
coffeemtcup
CollectedMomentumTransfer
CollectGenerators
Collection
CollectionClass
CollectionProxy
ColliderAmbientSoundOffset
CollidingActors
CollisionAnchor
CollisionDiscForce
CollisionGlider
CollisionHeight
... Actor
... ReachSpec
CollisionHeightValue
CollisionNotification
... CollisionAnchor
... CollisionGlider
... GeometryCollider
... GlassCollider
... ImpactHandlerForce
... LGalt_GeometryCollider
CollisionNotifier
CollisionPlanes
CollisionProxy
CollisionProxyIncoming
CollisionRadius
... Actor
... ReachSpec
CollisionRadiusValue
CollisionSphereForce
CollisionTag
ColLocation
Color
... ColorModifier
... ConstantColor
... Object
... PointParticleTemplate
... StrandParticleTemplate
... StreakParticleTemplate
Color1
Color2
ColorBlack
ColorBlue
ColorBrown
ColorCyan
ColorDkBlue
ColorDkCyan
ColorDkGreen
ColorDkGrey
ColorDkYellow
ColorDkMagenta
ColorDkRed
ColorFadeType
ColorForce
ColorGreen
ColorGrey
ColorYellow
ColorLtGrey
ColorMagenta
ColorModifier
ColorOrange
ColorPink
ColorRed
Colors
... ColorForce
... Palette
... TexturedStreakParticleTemplate
ColorScale
ColorScaleRepeats
ColorValue
ColorVariation
ColorWhite
Columns
CombatMove
CombatStyle
CombatStyle[32]
CombineOperation
Combiner
Command
CommandFile
... LGalt_GeometryColliderFertileScripted
... SpiderBaby
CommandFileName
... PawnFactory
... ScriptControllerBase
... U2Pawn
CommandInfo[MaxCommandInfoEntries]
CommandInfoT
CommandLabel
... PawnFactory
... SpiderBaby
Commandlet
Commands
CommandsListIndex_Error
CommandsListIndex_Label
CommandsListIndex_Stop
CommandStartLabel
CommandStr
CommandT
CommandTrigger
Comment
COMMONHEIGHT
COMMONRADIUS
CompareThreat
CompFormat
CompileCommand
Complete
CompleteColor
CompleteFont
CompleteMessage
CompleteMsgDuration
CompletePitch
CompleteSound
CompleteVolume
ComponentHandle
ComponentName
CompressAccel
ComputeNewTargetLocation
ComputerName
ConBackground
Condition
ConeBuilder
ConfiguredInternetSpeed
ConfiguredLanSpeed
ConfigUsed[32]
Conform
ConformRot
ConnectedDevice
ConnectFailure
ConnectFlags
ConnectingMessage
... DefaultConsole
... HUD
Connection
ConnectionCount
Connections
ConsiderAttacking
... FieldGenerator
... StationaryPawn
Console
... Console
... Engine
... Player
ConsoleCommand
... Actor
... Console
... MaterialFactory
... PlayerController
... UIHelper
ConsoleCommandEx
ConsoleDest
ConsoleFont
ConsoleLines
ConsolePlugIn
ConsolePos
ConstantColor
ConstantGlowFog
ConstantGlowScale
ConstantMaterial
ConstantRotation
ConstByte
ConstBool
ConstFloat
ConstObject
ConstraintsVtbl
ConstructBendi
ConstructCharge
ConstructDate
ConstructDeco
Constructed
... Object
... WeaponPanel
ConstructEffect
... U2DrakkBossUpperController
... U2DrakkMedium
ConstructElectric
... U2DrakkBossController
... U2DrakkLight
ConstructionState
ConstString
Contacts[32]
Contains
ContentLength
contents
ContentsList[MaxContents]
ContentTag
ContentType
Context
ContinueAttackStationary
ContinueStakeOut
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2NPCControllerBasic
ContinueWanderLabel
ContractSpeed
Contrast
ControlledActor
Controller
... Controller
... Pawn
ControllerClass
... AIScript
... Pawn
ControllerEnemy
ControllerList
ControllerProxy
ControllerTarget
CoordinateSystem
Coords
... BreakableGlass
... Object
Copy
CopyDisplaySettings
CopyMessage
CopyToClipboard
Corona
CoronaArray
CoronaIndex
CoronaIndices
CoronaOcclude
CoronaRI
CoronaScale
CoronaScaleGlow
CoronaStyle
CoronaTraceRate
Cos
CosMinAngle
CosMinDefensiveModeAngle
CosMinFacingTargetAngle
CosMinMoveBackAngle
CosMinMoveForwardAngle
cost
CoughHeavyMax
CoughLightMax
CoughMediumMax
CountColor
CountDown
CountdownClearExisting
CountdownColor
CountdownFont
CountdownHolder
CountDownMessage
CountdownPitch
CountdownSound
CountdownTimeEnd
CountdownTimeStart
CountdownTrigger
CountdownVolume
Counter
CounterClockwise
... CurvedStairBuilder
... SpiralStairBuilder
CountFont
CountMessage
CountMsgDuration
CountPitch
CountSound
CountUniquePickups
CountVolume
CoverActorList
CoverPoint
CoverProxy
CoverSpot
CovertCleanupTimer
CovertCleanupTimerName
CovertCleanupTimerRate
CovertTargets
CoverVolume
CoweringState
CP_SetCollision
CP_SetCollisionSize
CP_SetLocation
CP_SetTouchTarget
Create
CreateChunk
... GibSet
... GibSetGeneric
CreateChunks
CreateColliders
CreateComponents
CreateEffects
CreateField
CreateMaterial
... FractalTextureFactory
... MaterialFactory
... RawMaterialFactory
CreateNew
CreateResponseObject
CreateSound
CreateSoundbNoOverride
CreateSoundPitch
CreateSoundRadius
CreateSoundSlot
CreateSoundVolume
CreateVisualEffect
CreatureIndex
CreatureInfoT
CreatureList[96]
Cross
Crosshair
CrosshairFilename
CrosshairName
CrossY
CrossX
CrouchBegin
CrouchCostMultiplier
CROUCHEDHUMANHEIGHT
CrouchEyeHeight
CrouchHeight
CrouchingMoveSpeed
CrouchingMoveSpeedMultiplier
CrouchingPct
CrouchRadius
CrouchStanceChangeDuration
Crushed
CsgOper
CubeBuilder
Cubemap
CubemapRenderInterface
CullDistance
CumulativeFreq
CumulativeFreqs[16]
CumulDamage
CumulDamageFilterBaseDamage
CumulDamageFilterOdds
CumulDamageFilterTimeout
CumulDamageFilterType
CurY
CurYL
CurLookTarget
CurNode
CurPanicSound
Current
CurrentAction
CurrentAimingLocation
CurrentAttackDestination
CurrentBasicTextureIndex
CurrentCamera
CurrentClass
CurrentCommand
CurrentCommandIndex
CurrentCoverSpot
CurrentDate
CurrentDir
CurrentDistanceFogEnd
CurrentFGChoice
CurrentFile
CurrentHandlerGroup
CurrentHeight
CurrentYaw
CurrentYawRate
CurrentYawRateChangeRate
CurrentID
CurrentLength
CurrentLongText
CurrentMesh
CurrentMomentumTransferSlot
CurrentMoveSequence
CurrentNetSpeed
CurrentNode
... DialogGameInfoLocal
... LineRI
... MotionBlurRI
... StreakRI
CurrentNodeFailed
CurrentNodeValidated
CurrentOrders[2]
CurrentParticleClass
CurrentPath
CurrentPathDir
CurrentPhysics
CurrentPitch
CurrentPitchRate
CurrentPitchRateChangeRate
CurrentRadius
CurrentRMode
CurrentRoll
CurrentRollRate
CurrentRollRateChangeRate
CurrentRotationRate
CurrentScript
CurrentSegment
... TracerSeg
... TracerStreak
CurrentShortText
CurrentSpeaker
CurrentSpecialTextureIndex
CurrentSpeed
CurrentStage
CurrentState
... ForceWall
... projectileLeech
CurrentStaticMesh
CurrentStatus
CurrentTexture
... EditorEngine
... PPainter
... TriggeredTexture
CurrentTickRate
CurrentTime
CurrentTimeStamp
CurrentTopic
CurrentTransition
CurrentWeaponClass
CurrentWeaponIndex
CurrSeed
Cursor
CurState
CurvedStairBuilder
CurX
CustomImpactSurface
CustomShadows
CutsceneGameInfo
CutsceneIsRunning
CutscenePlayer
CutscenePlayerAtlantis
CutsceneUI
CutterDummy
CutterStart
CutterStop
CutterTimer

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Creation time: sk 3-1-2016 10:48:36.693 - Created with UnCodeX