U2Dialog.DialogControllerDefault
- Extends
- DialogController
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- U2Dialog.Dialog
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+-- U2Dialog.DialogController
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+-- U2Dialog.DialogControllerDefault
Inherited Variables from U2Dialog.DialogController |
AbortMapCurrent, AbortMapDefault, Actor, Attitude, DCSpeaker, Mood, Nodes, OtherParticipant, ReadyTime, ResumeMapCurrent, ResumeMapDefault, Selection, StatusMap |
Inherited Functions from U2Dialog.DialogController |
ChangeMood, DialogBegin, DialogEnd, DisableHeadTracking, DisplayDebugInfo, EnableHeadTracking, FindAbortMatch, FindResumeMatch, GetAbortTopic, GetDialogEnding, GetInterruptRequestTopic, GetInterruptResponseTopic, GetInterruptWalkAwayTopic, GetResumeTopic, NotifyNPCReady, SetAbortTopic, SetDialogEnding, SetResumeTopic, SetTalking, TurnToFace |
const HeadTrackingChannel = 13;
const HeadTrackingSatellite = 'Sat_HeadTrack';
const MoodMax = 1.0;
const MoodMin = -1.0;
var protected bool bNPCIsReady;
var bool bUseGestures;
var protected
actor CurLookTarget;
var protected
actor FacingSpeaker;
var protected
actor PrevLookTarget;
function ChangeMood ( float Amount ) )
event DialogBegin (
Actor Other ) )
event DialogEnd ( ) )
function DisableHeadTracking ( ) )
function string DisplayDebugInfo ( ) )
function EnableHeadTracking (
actor TargetActor ) )
function actor GetHeadTrackSatellite ( ) )
event NotifyNPCReady ( ) )
function SetHeadTrackSatellite (
actor Target ) )
function TurnToFace (
actor TargetActor ) )
defaultproperties
{
bUseGestures=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:28.731 - Created with
UnCodeX