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Engine.StatLogFile

Extends
StatLog
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.StatLog
         |   
         +-- Engine.StatLogFile

Variables Summary
boolbWatermark
intLogAr
stringStatLogFile
stringStatLogFinal
Inherited Variables from Engine.StatLog
bBatchLocal, bWorld, bWorldBatcherError, Context, DecoderRingURL, GameCreator, GameCreatorURL, GameName, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogDir, LocalStandard, LocalStatsURL, LogInfoURL, LogVersion, TimeStamp, WorldBatcherParams, WorldBatcherURL, WorldLogDir, WorldStandard, WorldStatsURL

Functions Summary
function CloseLog ()
function FileFlush ()
function FileLog (string EventString)
function FlushLog ()))
function GetChecksum (out string Checksum)
eventstring GetLocalLogFileName ()))
function LogEventString (string EventString ))
function LogGameEnd (string Reason ))
function LogPlayerConnect (Controller Player, optional string Checksum))
function LogWorldEventString (string EventString ))
function OpenLog ()
function StartLog ()))
function StopLog ()))
function Watermark (string EventString)
Inherited Functions from Engine.StatLog
BatchLocal, BeginPlay, BrowseRelativeLocalURL, Destroyed, ExecuteLocalLogBatcher, ExecuteSilentLogBatcher, ExecuteWorldLogBatcher, FlushLog, GenerateLogs, GetAbsoluteTime, GetGMTRef, GetLocalLogFileName, GetMapFileName, GetPlayerChecksum, GetShortAbsoluteTime, GetTimeStamp, InitialCheck, LogEventString, LogGameEnd, LogGameSpecial, LogGameSpecial2, LogGameStart, LogItemActivate, LogItemDeactivate, LogKill, LogMapParameters, LogMutator, LogNameChange, LogPickup, LogPings, LogPlayerConnect, LogPlayerDisconnect, LogPlayerInfo, LogServerInfo, LogSpecialEvent, LogStandardInfo, LogTeamChange, LogTypingEvent, LogWorldEventString, StartLog, StopLog, Tick, Timer


Variables Detail

bWatermark Source code

var bool bWatermark;

LogAr Source code

var int LogAr;

StatLogFile Source code

var string StatLogFile;

StatLogFinal Source code

var string StatLogFinal;


Functions Detail

CloseLog Source code

native final function CloseLog ( )

FileFlush Source code

native final function FileFlush ( )

FileLog Source code

native final function FileLog ( string EventString )

FlushLog Source code

function FlushLog ( ) )

GetChecksum Source code

native final function GetChecksum ( out string Checksum )

GetLocalLogFileName Source code

event string GetLocalLogFileName ( ) )

LogEventString Source code

function LogEventString ( string EventString ) )

LogGameEnd Source code

function LogGameEnd ( string Reason ) )

LogPlayerConnect Source code

function LogPlayerConnect ( Controller Player, optional string Checksum) )

LogWorldEventString Source code

function LogWorldEventString ( string EventString ) )

OpenLog Source code

native final function OpenLog ( )

StartLog Source code

function StartLog ( ) )

StopLog Source code

function StopLog ( ) )

Watermark Source code

native final function Watermark ( string EventString )


Defaultproperties

defaultproperties
{
	StatLogFile="../Logs/unreal.ngStats.Unknown.log"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.932 - Created with UnCodeX