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Engine.StatLogFile


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//=============================================================================
// Logs game events for stat collection
//
// Logs to a file.
//=============================================================================
class StatLogFile extends StatLog
	native;

var bool bWatermark;

// Internal
var int LogAr; // C++ FArchive*.

// Configs
var string StatLogFile;
var string StatLogFinal;

// File Manipulation
native final function OpenLog();
native final function CloseLog();
native final function Watermark( string EventString );
native final function GetChecksum( out string Checksum );
native final function FileFlush();
native final function FileLog( string EventString );

// Logging.
function StartLog()
{
	local string FileName;
	local string AbsoluteTime;

	SaveConfig();

	AbsoluteTime = GetShortAbsoluteTime();
	if (!bWorld)
	{
		FileName = LocalLogDir$"/"$GameName$"."$LocalStandard$"."$AbsoluteTime$"."$Level.Game.GetServerPort();
		StatLogFile = FileName$".tmp";
		StatLogFinal = FileName$".log";
	} 
	else 
	{
		FileName = WorldLogDir$"/"$GameName$"."$WorldStandard$"."$AbsoluteTime$"."$Level.Game.GetServerPort();
		StatLogFile = FileName$".tmp";
		StatLogFinal = FileName$".log";
		bWatermark = True;
	}

	OpenLog();

	if ( LocalLog != None )
		LocalLog.StartLog();

	LogStandardInfo();
	LogServerInfo();
	LogMapParameters();
}

function StopLog()
{
	FileFlush();
	CloseLog();
	if (bBatchLocal)
		ExecuteSilentLogBatcher();

	if ( LocalLog != None )
		LocalLog.StopLog();
}

function FlushLog()
{
	FileFlush();
	if ( LocalLog != None )
		LocalLog.FlushLog();

}

function LogEventString( string EventString )
{
	if( bWatermark )
		Watermark( EventString );
	FileLog( EventString );
	FileFlush();
	if ( LocalLog != None )
		LocalLog.LogEventString(EventString);
}

function LogWorldEventString( string EventString )
{
	// don't send this event to a local log
	if( bWatermark )
		Watermark( EventString );
	FileLog( EventString );
	FileFlush();
}

// Return a logfile name if relevant.
event string GetLocalLogFileName()
{
	if ( bWorld )
	{
		if (StatLogFile(LocalLog) != None )
			return StatLogFile(LocalLog).StatLogFinal;
		else
			return "";
	}
	return StatLogFinal;
}

function LogPlayerConnect(Controller Player, optional string Checksum)
{
	if( bWorld )
	{
		LogEventString( GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Connect"$Chr(9)$Player.PlayerReplicationInfo.PlayerName$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.IsA('Admin')$Chr(9)$Checksum );
		LogPlayerInfo( Player );
	}
	else Super.LogPlayerConnect( Player, Checksum );
}

function LogGameEnd( string Reason )
{
	local string Checksum;

	if( bWorld )
	{
		bWatermark = False;
		GetChecksum( Checksum );
		LogEventString(GetTimeStamp()$Chr(9)$"game_end"$Chr(9)$Reason$Chr(9)$Checksum$"");
	}
	else Super.LogGameEnd(Reason);
}

defaultproperties
{
	StatLogFile="../Logs/unreal.ngStats.Unknown.log"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.889 - Created with UnCodeX