defaultproperties
{
ChargeUpTime=0.800000
ChargeLead=0.250000
RechargeTime=2.000000
LaserDamage=50
DeactivationTimeLimit=60.000000
bDamageWhenDeactivated=true
AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=4.000000,TimeMax=4.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
CombatStyle=100.000000
bHasRangedAttack=true
bDistressedWandering=false
AnimationControllerClass=None
DamageFilterClass=Class'U2Pawns.DamageFilterDrakk'
TossedItems(0)="U2Weapons.ammoLaserRifle"
bCanKnockDown=false
bOverridesDamageEffect=true
ParticleHitEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
GibSetClass=Class'U2Pawns.GibSetDrakkMedium'
GroundSpeed=375.000000
JumpZ=0.000000
Health=800
bAlwaysGib=true
GibForSureHealth=0.000000
GibMaybeHealth=0.000000
GibMaybeOdds=1.000000
TeamNumber=42
bIgnoreImpactForces=true
Mesh=LegendMesh'GlmCharactersG.DrakkMedium'
PrePivot=(Z=15.000000)
Skins(0)=Shader'CharacterFXT.Drakk.DrakkMediumBody2FX'
Skins(1)=Shader'CharacterFXT.Drakk.DrakkMediumBody1FX'
Skins(2)=Shader'CharacterFXT.Drakk.drakkmediumbody3fx'
SoundRadius=200.000000
SoundVolume=250
CollisionRadius=39.000000
CollisionHeight=90.000000
Mass=350.000000
RotationRate=(Pitch=4096,Yaw=6500,Roll=3072)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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