defaultproperties
{
MinCrossX=24
MinCrossY=12
MaxCrossX=128
MaxCrossY=64
FireTime=0.100000
AltFireTime=0.100000
FireLastDownTime=1.066000
AltFireLastDownTime=1.066000
FireLastReloadTime=2.533000
AltFireLastReloadTime=2.533000
ReloadTime=2.600000
FlashSkin=Shader'WeaponFXT.FlameThrower.FT_Skin2FX'
FireEndSound=Sound'U2WeaponsA.FlameThrower.FT_FireEnd'
FireLastRoundSound=Sound'U2WeaponsA.FlameThrower.FT_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.FlameThrower.FT_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.FlameThrower.FT_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
ProjectileSpeed=500.000000
AltProjectileSpeed=500.000000
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander1',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,PushBack=64.000000)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander4',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(2)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'FlameAltFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,PushBack=64.000000)
DecoEffects(3)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander4',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
FirstPersonOffset=(X=-42.000000,Y=21.000000,Z=33.000000)
bAmbientFireSound=true
bAmbientAltFireSound=true
bCrosshairGlows=true
WeaponAnimationType=AT_Flamethrower
AltShakeMag=0.000000
AltShakeTime=0.000000
TargetableTypes(0)='Pawn'
CrosshairName="FT_Cross"
RangeMinFire=30.000000
RangeIdealFire=600.000000
RangeMaxFire=925.000000
RatingInsideMinFire=-20.000000
RatingRangeMinFire=0.300000
RatingRangeIdealFire=0.700000
RatingRangeMaxFire=0.400000
AIRatingFire=0.250000
AIRatingAltFire=0.200000
AmmoName=Class'U2Weapons.ammoInvFlamethrower'
PickupAmmoCount=120
AutoSwitchPriority=4
PreferCrouchingMultiplier=2.000000
PreferProneMultiplier=0.000000
bOwnsCrosshair=true
bRapidFire=true
FireOffset=(X=42.000000,Y=21.000000,Z=-33.000000)
ShakeMag=0.000000
ShakeTime=0.000000
AIRating=0.250000
RefireRate=0.020000
AltRefireRate=1.000000
FireSound=Sound'U2WeaponsA.FlameThrower.FT_FireLoop'
AltFireSound=Sound'U2WeaponsA.FlameThrower.FT_AltFire'
CockingSound=Sound'U2WeaponsA.FlameThrower.FT_Reload'
SelectSound=Sound'U2WeaponsA.FlameThrower.FT_Select'
NameColor=(B=192,G=128,R=0)
GroupOffset=2
PickupClass=Class'U2Weapons.weaponFlamethrower'
PlayerViewOffset=(X=0.000000,Z=0.000000)
BobDamping=0.975000
ThirdPersonMesh=LegendMesh'GlmWeaponsG.FT_TP'
ItemName="Flame Thrower"
ItemID="FT"
IconIndex=4
Texture=None
Mesh=LegendMesh'GlmWeaponsG.FT_FP'
ActorFOV=90.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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