defaultproperties
{
FlashSkin=None
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander3',MountNode="#Muzzleflash1",bWorldFOV=true,bRequiresWorldZBuffer=true,AIAim=1200,PushBack=64.000000)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander3',MountNode="#Muzzleflash2",bWorldFOV=true,bRequiresWorldZBuffer=true,AIAim=1200,PushBack=64.000000)
DecoEffects(2)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash1")
DecoEffects(3)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash2")
DecoEffects(4)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash2")
DecoEffects(5)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash2")
TargetableTypes(0)='Pawn'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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