defaultproperties
{
FireTime=0.300000
AltFireTime=2.000000
FireLastDownTime=2.062000
AltFireLastDownTime=2.250000
FireLastReloadTime=2.812000
AltFireLastReloadTime=2.625000
ReloadTime=2.187000
FlashSkin=Shader'WeaponFXT.EnergyRifle.ER_Skin2FX'
FireLastRoundSound=Sound'U2WeaponsA.EnergyRifle.ER_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.EnergyRifle.ER_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.EnergyRifle.ER_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
FirePitch=(A=0.950000)
ProjectileSpeed=1200.000000
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander3',MountNode="#Muzzleflash1",bWorldFOV=true,bRequiresWorldZBuffer=true,AIAim=1200,PushBack=64.000000)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander3',MountNode="#Muzzleflash2",bWorldFOV=true,bRequiresWorldZBuffer=true,AIAim=1200,PushBack=64.000000)
DecoEffects(2)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash1")
DecoEffects(3)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash2")
DecoEffects(4)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash2")
DecoEffects(5)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'EnergyFX.ParticleSalamander1',MountNode="#Muzzleflash2")
FirstPersonOffset=(X=-30.000000,Y=-10.000000)
bCrosshairGlows=true
WeaponAnimationType=AT_Large
AltShakeMag=15.000000
AltShakeTime=0.800000
TargetableTypes(0)='Pawn'
CrosshairName="ER_Cross"
RangeMinFire=0.000000
RangeIdealFire=512.000000
RangeMaxFire=1536.000000
RangeLimitFire=32767.000000
RatingRangeMinFire=0.450000
RatingRangeIdealFire=0.450000
RatingRangeMaxFire=0.450000
RatingRangeLimitFire=0.001000
AIRatingFire=0.450000
RangeMinAltFire=512.000000
RangeIdealAltFire=1024.000000
RangeMaxAltFire=1700.000000
RatingInsideMinAltFire=-20.000000
RatingRangeMinAltFire=0.100000
RatingRangeIdealAltFire=0.350000
RatingRangeMaxAltFire=0.550000
AIRatingAltFire=0.450000
AmmoName=Class'U2Weapons.ammoInvEnergyRifle'
PickupAmmoCount=60
AutoSwitchPriority=8
bRapidFire=true
FireOffset=(X=50.000000,Y=40.000000,Z=-40.000000)
AltProjectileClass=Class'U2Weapons.projectileEMP'
ShakeMag=1.000000
bWarnTarget=true
bAltWarnTarget=true
bAltSplashDamage=true
AIRating=0.450000
RefireRate=0.200000
AltRefireRate=1.000000
FireSound=Sound'U2WeaponsA.EnergyRifle.ER_Fire'
AltFireSound=Sound'U2WeaponsA.EnergyRifle.ER_AltFire'
CockingSound=Sound'U2WeaponsA.EnergyRifle.ER_Reload'
SelectSound=Sound'U2WeaponsA.EnergyRifle.ER_Select'
MessageNoAmmo=" has no energy."
InstFlash=-0.150000
InstFog=(X=139.000000,Y=218.000000,Z=72.000000)
InventoryGroup=2
GroupOffset=3
PickupClass=Class'U2Weapons.weaponEnergyRifle'
PlayerViewOffset=(X=53.000000,Y=18.500000,Z=-14.500000)
ThirdPersonMesh=LegendMesh'GlmWeaponsG.ER_TP'
ItemName="Energy Rifle"
ItemID="ER"
IconIndex=7
Mesh=LegendMesh'GlmWeaponsG.ER_FP'
SoundVolume=255
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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