defaultproperties
{
BasicTextures(0)=Texture'U2Test.PaintBlobBlack'
BasicTextures(1)=Texture'U2Test.PaintBlobBlue'
BasicTextures(2)=Texture'U2Test.PaintBlobCyan'
BasicTextures(3)=Texture'U2Test.PaintBlobGreen'
BasicTextures(4)=Texture'U2Test.PaintBlobRed'
BasicTextures(5)=Texture'U2Test.PaintBlobMagenta'
BasicTextures(6)=Texture'U2Test.PaintBlobOrange'
BasicTextures(7)=Texture'U2Test.PaintBlobWhite'
BasicTextures(8)=Texture'U2Test.PaintBlobYellow'
CurrentBasicTextureIndex=1
CurrentSpecialTextureIndex=1
TimeBetweenAltFireBlobs=0.200000
TimeBetweenAltFireBlobsInitial=1.000000
TimeBetweenPriFireBlobs=0.050000
DecalClass=Class'U2Test.PPainterDecal'
DecalSize=0.400000
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander1',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,PushBack=64.000000)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander4',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(2)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'FlameAltFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,PushBack=64.000000)
DecoEffects(3)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander4',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
TargetableTypes(0)='Pawn'
AIRatingFire=0.001000
AIRatingAltFire=0.001000
PickupAmmoCount=999
bCanThrow=false
AIRating=0.001000
InventoryGroup=5
ItemName="PPainter"
ItemID="PP"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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