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U2Pawns.Isaak

Extends
U2PawnAtlantis

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2AI.U2PawnBase
               |   
               +-- U2Pawns.U2PawnAtlantis
                  |   
                  +-- U2Pawns.Isaak

Direct Known Subclasses:

IsaakAtlantis

Constants Summary
CoughHeavyMax=2
CoughLightMax=2
CoughMediumMax=2
KeyclickSounds=8
TypeLongSounds=2

Variables Summary
inti
Sounds
SoundHeavyCoughs[CoughHeavyMax]
SoundKeyclicks[KeyclickSounds]
SoundLightCoughs[CoughLightMax]
SoundMediumCoughs[CoughMediumMax]
SoundTypeLong[TypeLongSounds]
Inherited Variables from U2AI.U2PawnBase
AlertOthersRadius, bAlertOthersRequiresLOS, bAvoidFriendlyBumps, bCanStrafeScripted, bCanWanderOffLedges, bDistressedWandering, BecomeAggressiveHealthRatio, bLookForAlertFriends, bWanderCanKillIfStuck, bWanderCanTeleportIfStuck, bWanderEndRotation, bWanderLookAtDestination, LandShakeDuration, LandShakeMagnitude, LandShakeRadius, LandSoundPitch, LandSoundRadius, LandSounds, LandSoundSlot, RotationRateYawScripted, RotationRateYawScriptedDialog, StepShakeDuration, StepShakeMagnitude, StepShakeRadius, StepSoundPitch, StepSoundRadius, StepSounds, StepSoundVolume, StrafingAbility, WanderAvoidObstructionOdds, WanderAvoidPawnDiffDistance, WanderAvoidPawnSameDistance, WanderCantMoveWaitTime, WanderDistMax, WanderDistMin, WanderEndRotationRate, WanderMaxAvoidDistance, WanderMaxZComponent, WanderMinAdustedSize, WanderPauseMax, WanderPauseMin, WanderPauseOdds, WanderSpeedMax, WanderSpeedMin, WanderSpreadAngle, WanderTurnToDestinationOdds, WanderViewBlockedDistance, WanderViewBlockedTurnOdds

Functions Summary
function NotifyPlayCoughHeavySound ()))
function NotifyPlayCoughLightSound ()))
function NotifyPlayCoughMediumSound ()))
function NotifyPlaySingleClickSound ()))
function NotifyPlayTypingLong ()))
function NotifyPlayTypingNormal ()))
function NotifyPlayTypingShort ()))
function NotifyPlayTypingVeryLong ()))
function NotifyPlayTypingVeryShort ()))
Inherited Functions from U2AI.U2PawnBase
LandedOnTexture, PlayMovementSound, PostBeginPlay, PreBeginPlay, SetWanderParameters

States Summary
PlayClickSounds Source code
state PlayClickSounds


Constants Detail

CoughHeavyMax Source code

const CoughHeavyMax = 2;

CoughLightMax Source code

const CoughLightMax = 2;

CoughMediumMax Source code

const CoughMediumMax = 2;

KeyclickSounds Source code

const KeyclickSounds = 8;

TypeLongSounds Source code

const TypeLongSounds = 2;


Variables Detail

i Source code

var int i;

Sounds

HeavyCoughs[CoughHeavyMax] Source code

var(Sounds) Sound HeavyCoughs[CoughHeavyMax];

Keyclicks[KeyclickSounds] Source code

var(Sounds) Sound Keyclicks[KeyclickSounds];

LightCoughs[CoughLightMax] Source code

var(Sounds) Sound LightCoughs[CoughLightMax];

MediumCoughs[CoughMediumMax] Source code

var(Sounds) Sound MediumCoughs[CoughMediumMax];

TypeLong[TypeLongSounds] Source code

var(Sounds) Sound TypeLong[TypeLongSounds];


Functions Detail

NotifyPlayCoughHeavySound Source code

function NotifyPlayCoughHeavySound ( ) )

NotifyPlayCoughLightSound Source code

function NotifyPlayCoughLightSound ( ) )

NotifyPlayCoughMediumSound Source code

function NotifyPlayCoughMediumSound ( ) )

NotifyPlaySingleClickSound Source code

function NotifyPlaySingleClickSound ( ) )

NotifyPlayTypingLong Source code

function NotifyPlayTypingLong ( ) )

NotifyPlayTypingNormal Source code

function NotifyPlayTypingNormal ( ) )

NotifyPlayTypingShort Source code

function NotifyPlayTypingShort ( ) )

NotifyPlayTypingVeryLong Source code

function NotifyPlayTypingVeryLong ( ) )

NotifyPlayTypingVeryShort Source code

function NotifyPlayTypingVeryShort ( ) )


Defaultproperties

defaultproperties
{
	LightCoughs(0)=Sound'U2MattA.Isaak.Isaak_Cough_030b'
	LightCoughs(1)=Sound'U2MattA.Isaak.Isaak_Cough_030f'
	MediumCoughs(0)=Sound'U2MattA.Isaak.Isaak_Cough_030h'
	MediumCoughs(1)=Sound'U2MattA.Isaak.Isaak_Cough_030i'
	HeavyCoughs(0)=Sound'U2MattA.Isaak.Isaak_Cough_030h'
	HeavyCoughs(1)=Sound'U2MattA.Isaak.Isaak_Cough_030i'
	Keyclicks(0)=Sound'U2AmbientA.Clicks.Keyclick01'
	Keyclicks(1)=Sound'U2AmbientA.Clicks.Keyclick02'
	Keyclicks(2)=Sound'U2AmbientA.Clicks.Keyclick03'
	Keyclicks(3)=Sound'U2AmbientA.Clicks.Keyclick04'
	Keyclicks(4)=Sound'U2AmbientA.Clicks.Keyclick05'
	Keyclicks(5)=Sound'U2AmbientA.Clicks.Keyclick06'
	Keyclicks(6)=Sound'U2AmbientA.Clicks.Keyclick07'
	Keyclicks(7)=Sound'U2AmbientA.Clicks.Keyclick08'
	TypeLong(0)=Sound'U2MattA.Typing.TypeLong'
	TypeLong(1)=Sound'U2MattA.Typing.TypeLong'
	VoicePackage="U2Male20Voice"
	WalkingAnims(1)=(MinSpeed=0.350000,WalkingAnimType=WAT_RunFast)
	BaseEyeHeight=52.000000
	Mesh=LegendMesh'GlmCharactersG.Isaak'
	DrawScale=0.925000
	PrePivot=(Z=10.000000)
     Skins(0)=Shader'MattT.CharacterMaterials.IsaakUpper_DefaultFinal'
     Skins(1)=Shader'MattT.CharacterMaterials.IsaakUpper_DefaultFinal'
     Skins(2)=FinalBlend'MattT.CharacterMaterials.IsaakUpper_DefaultFinalBlend'
     Skins(3)=Shader'MattT.CharacterMaterials.IsaakUpper_DefaultFinal'
     Skins(4)=Shader'MattT.CharacterMaterials.IsaakLower_DefaultFinal'
     Skins(5)=Shader'MattT.CharacterMaterials.IsaakLower_DefaultFinal'
	CollisionRadius=17.000000
	RotationRate=(Yaw=50000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:30.364 - Created with UnCodeX