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U2.DestroyTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.DestroyTrigger

Constants Summary
CovertCleanupTimerName='CovertCleanupTimer'
CovertCleanupTimerRate=2.0

Variables Summary
array<Actor>CovertTargets
DestroyTrigger
boolbCovert
class<Actor>ClassToDestroy
floatMaxDistanceAbove
floatMaxDistanceBelow
floatMaxHorizontalDistance
floatMinDistanceAbove
floatMinDistanceBelow
floatMinHorizontalDistance
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function CovertCleanupTimer ()))
function DestroyActors ()))
event Destroyed ()))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
function TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ))
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Constants Detail

CovertCleanupTimerName Source code

const CovertCleanupTimerName = 'CovertCleanupTimer';

CovertCleanupTimerRate Source code

const CovertCleanupTimerRate = 2.0;


Variables Detail

CovertTargets Source code

var array<Actor> CovertTargets;

DestroyTrigger

bCovert Source code

var(DestroyTrigger) bool bCovert;

ClassToDestroy Source code

var(DestroyTrigger) class<Actor> ClassToDestroy;

MaxDistanceAbove Source code

var(DestroyTrigger) float MaxDistanceAbove;

MaxDistanceBelow Source code

var(DestroyTrigger) float MaxDistanceBelow;

MaxHorizontalDistance Source code

var(DestroyTrigger) float MaxHorizontalDistance;

MinDistanceAbove Source code

var(DestroyTrigger) float MinDistanceAbove;

MinDistanceBelow Source code

var(DestroyTrigger) float MinDistanceBelow;

MinHorizontalDistance Source code

var(DestroyTrigger) float MinHorizontalDistance;


Functions Detail

CovertCleanupTimer Source code

function CovertCleanupTimer ( ) )

DestroyActors Source code

function DestroyActors ( ) )

Destroyed Source code

event Destroyed ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

TriggerActors Source code

protected function TriggerActors ( Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ) )


Defaultproperties

defaultproperties
{
	MaxHorizontalDistance=1024.000000
	MaxDistanceAbove=512.000000
	MaxDistanceBelow=64.000000
	bCovert=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.705 - Created with UnCodeX