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Engine.DemoRecSpectator

Extends
MessagingSpectator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.LicenseeController
         |   
         +-- Engine.PlayerController
            |   
            +-- Engine.MessagingSpectator
               |   
               +-- Engine.DemoRecSpectator

Constants Summary
Inherited Contants from Engine.PlayerController
BaseSpectatingState, PlayerClimbingState, PlayerFlyingState, PlayerHelicopteringState, PlayerSpideringState, PlayerSwimmingState, PlayerWaitingState, PlayerWalkingState, SpectatingState, WaitingForPawnState

Variables Summary
PlayerControllerPlaybackActor
GameReplicationInfoPlaybackGRI
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerVolume, AppliedBob, aStrafe, aTurn, aUp, bAlwaysLevel, bAlwaysMouseLook, bBehindView, bCenterView, bCheatFlying, bCheatsEnabled, bFixedCamera, bForwardPressed, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumped, bKeyboardLook, bLook, bLookUpStairs, bMatineePossess, bNeverSwitchOnPickup, Bob, bobtime, bOnlySpectator, bPressedJump, bSetTurnRot, bSnapLevel, bSnapToLevel, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bUpPressed, bZeroRoll, bZooming, CameraDist, CheatFlyingSpeed, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultFOV, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DoubleClickDir, EnemyTurnSpeed, ExecManagerClasses, ExecManagers, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, InstantFlash, InstantFog, LandBob, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPlaySound, LastUpdateTime, LastZone, LeanOffset, LocalMessageClass, MaxTimeMargin, Misc1, Misc2, myHUD, nextPlayerController, ngSecretSet, ngWorldSecret, NoPauseMessage, OldClientWeapon, OldFloor, OrthoZoom, OwnCamera, PendingMove, Player, PlayerInput, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, ShowSubtitles, Song, SpectatingAccelerationScale, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, ViewingFrom, ViewTarget, WaitDelay, WalkBob, WeaponPriority[50], WeaponUpdate, ZoomLevel

Functions Summary
event ClientMessage (coerce string S, optional name Type ))
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
function RepClientMessage (coerce string S, optional name Type ))
function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
function RepReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.MessagingSpectator
PostBeginPlay
Inherited Functions from Engine.PlayerController
ActivateInventoryItem, ActivateItem, AdjustAim, AdjustRadius, AdjustView, Admin, AltFire, BeginState, BehindView, CalcBehindView, CalcFirstPersonView, CanJumpOffLadder, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeSetHand, ChangeStairLook, ChangeTeam, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientDying, ClientFlash, ClientGotoState, ClientHearSound, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, Destroyed, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, FOV, GetAccel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetViewRotation, GetWeapon, HandleMove, HandlePickup, HandleWalking, InitInputSystem, Jump, LaunchActorOutofWater, LocalTravel, LongClientAdjustPosition, Mark, MoveAutonomous, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyStanceChange, OKToCheat, PasteFromClipboard, Pause, PawnDied, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PossessMatinee, PostBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, ReplicateMove, Replication, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerMove, ServerReStartGame, ServerRestartPlayer, ServerSetHandedness, ServerThrowWeapon, SetAirControl, SetAutoSaveIndex, SetFOVAngle, SetHand, SetMasterVolume, SetMovementVars, SetNGSecret, SetPause, SetProgressMessage, SetProgressTime, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, SpawnDefaultHUD, Speech, StartZoom, StopZoom, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, TestShake, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnPossessMatinee, Unuse, UpdateBob, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WantsSmoothedView, WeaponBob


Variables Detail

PlaybackActor Source code

var PlayerController PlaybackActor;

PlaybackGRI Source code

var GameReplicationInfo PlaybackGRI;


Functions Detail

ClientMessage Source code

event ClientMessage ( coerce string S, optional name Type ) )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

ReceiveLocalizedMessage Source code

event ReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

RepClientMessage Source code

simulated function RepClientMessage ( coerce string S, optional name Type ) )

RepClientVoiceMessage Source code

simulated function RepClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

RepReceiveLocalizedMessage Source code

simulated function RepReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.673 - Created with UnCodeX