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U2.GibSet

Extends
Object
Modifiers
abstract

Core.Object
|   
+-- U2.GibSet

Direct Known Subclasses:

GibSetAraknidHeavy, GibSetAraknidLight, GibSetAraknidMedium, GibSetCockRoach, GibSetGeneric, GibSetHumanFlesh, GibSetIzarian, GibSetMetal, GibSetNone, GibSetSkaarj

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
floatBloodTrailLifeSpanMultiplier
ParticleGeneratorBloodTrailType
floatBloodTrailVolumeMultiplier
array<sound>BounceSounds
floatGibbedEffectLifeSpanMultiplier
ParticleRadiatorGibbedEffectType
floatGibbedEffectVolumeMultiplier
array<sound>GibbedSounds
array<GibDesc>Gibs
intGoreLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
GibDesc
MeshName, SkinName, SkinSlot, BounceSoundStr, bNoBlood, Odds, PctParentMass, bNoDamage, DrawScale, CollisionHeight, CollisionRadius, PrePivot, ExtraCount
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionGib CreateChunk (U2Pawn U2P, int GibIndex ))
function CreateChunks (U2Pawn U2P ))
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

BloodTrailLifeSpanMultiplier Source code

var float BloodTrailLifeSpanMultiplier;

BloodTrailType Source code

var ParticleGenerator BloodTrailType;

BloodTrailVolumeMultiplier Source code

var float BloodTrailVolumeMultiplier;

BounceSounds Source code

var array<sound> BounceSounds;

GibbedEffectLifeSpanMultiplier Source code

var float GibbedEffectLifeSpanMultiplier;

GibbedEffectType Source code

var ParticleRadiator GibbedEffectType;

GibbedEffectVolumeMultiplier Source code

var float GibbedEffectVolumeMultiplier;

GibbedSounds Source code

var array<sound> GibbedSounds;

Gibs Source code

var array<GibDesc> Gibs;

GoreLevel Source code

var int GoreLevel;


Structures Detail

GibDesc Source code

struct GibDesc
{
var(GibSet) bool bNoBlood;
var(GibSet) bool bNoDamage;
var(GibSet) string BounceSoundStr;
var(GibSet) float CollisionHeight;
var(GibSet) float CollisionRadius;
var(GibSet) float DrawScale;
var(GibSet) int ExtraCount;
var(GibSet) string MeshName;
var(GibSet) float Odds;
var(GibSet) float PctParentMass;
var(GibSet) vector PrePivot;
var(GibSet) string SkinName;
var(GibSet) int SkinSlot;
};



Functions Detail

CreateChunk Source code

static function Gib CreateChunk ( U2Pawn U2P, int GibIndex ) )

CreateChunks Source code

static function CreateChunks ( U2Pawn U2P ) )


Defaultproperties

defaultproperties
{
	GoreLevel=3
     GibbedSounds(0)=Sound'U2A.Effects.Gibbed1'
     GibbedSounds(1)=Sound'U2A.Effects.Gibbed2'
     GibbedSounds(2)=Sound'U2A.Effects.Gibbed3'
     BounceSounds(0)=Sound'U2A.Effects.GibBounce01'
     BounceSounds(1)=Sound'U2A.Effects.GibBounce02'
     BounceSounds(2)=Sound'U2A.Effects.GibBounce03'
     BounceSounds(3)=Sound'U2A.Effects.GibBounce04'
	GibbedEffectVolumeMultiplier=1.000000
	BloodTrailVolumeMultiplier=1.000000
	GibbedEffectLifeSpanMultiplier=1.000000
	BloodTrailLifeSpanMultiplier=1.000000
}

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Creation time: sk 3-1-2016 10:48:29.956 - Created with UnCodeX