defaultproperties
{
GoreLevel=1
Gibs(0)=(MeshName="343M.Assets.Arachnid_Gib_L01",Odds=1.000000,DrawScale=2.000000,CollisionHeight=12.000000,CollisionRadius=44.000000,PrePivot=(Z=7.000000))
Gibs(1)=(MeshName="343M.Assets.Arachnid_Gib_L02",Odds=1.000000,DrawScale=2.000000,CollisionHeight=16.000000,CollisionRadius=44.000000,PrePivot=(Z=7.000000))
Gibs(2)=(MeshName="343M.Assets.Arachnid_Gib_L03",Odds=1.000000,DrawScale=2.000000,CollisionHeight=12.000000,CollisionRadius=42.000000,PrePivot=(Z=6.000000))
Gibs(3)=(MeshName="343M.Assets.Arachnid_Gib_L04",Odds=1.000000,DrawScale=2.000000,CollisionHeight=28.000000,CollisionRadius=64.000000,PrePivot=(X=18.000000,Y=-12.000000,Z=14.000000))
Gibs(4)=(MeshName="343M.Assets.Arachnid_Gib_L06",Odds=1.000000,DrawScale=2.000000,CollisionHeight=12.000000,CollisionRadius=94.000000,PrePivot=(Z=4.000000))
Gibs(5)=(MeshName="343M.Assets.Arachnid_Gib_L07",Odds=1.000000,DrawScale=2.000000,CollisionHeight=10.000000,CollisionRadius=74.000000,PrePivot=(Z=6.000000))
Gibs(6)=(MeshName="343M.Assets.Arachnid_Gib_L08",Odds=1.000000,DrawScale=2.000000,CollisionHeight=20.000000,CollisionRadius=46.000000,PrePivot=(Z=7.000000))
Gibs(7)=(MeshName="343M.Assets.Arachnid_Gib_L09",Odds=1.000000,DrawScale=2.000000,CollisionHeight=8.000000,CollisionRadius=40.000000,PrePivot=(Z=3.000000))
Gibs(8)=(MeshName="343M.Assets.Arachnid_Gib_L10",Odds=1.000000,DrawScale=2.000000,CollisionHeight=14.000000,CollisionRadius=24.000000,PrePivot=(Z=6.000000))
GibbedSounds(0)=Sound'U2A.Effects.Gibbed1'
GibbedSounds(1)=Sound'U2A.Effects.Gibbed2'
GibbedSounds(2)=Sound'U2A.Effects.Gibbed3'
BounceSounds(0)=Sound'U2A.Effects.GibBounce01'
BounceSounds(1)=Sound'U2A.Effects.GibBounce02'
BounceSounds(2)=Sound'U2A.Effects.GibBounce03'
BounceSounds(3)=Sound'U2A.Effects.GibBounce04'
GibbedEffectType=ParticleRadiator'Blood.ParticleRadiator4'
BloodTrailType=ParticleSalamander'Blood.ParticleSalamander13'
BloodTrailVolumeMultiplier=0.750000
}
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