defaultproperties
{
Gibs(0)=(MeshName="343M.Assets.Human_Gib_f01",Odds=1.000000,DrawScale=1.000000,CollisionHeight=5.000000,CollisionRadius=12.000000,PrePivot=(Z=5.000000))
Gibs(1)=(MeshName="343M.Assets.Human_Gib_f02",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=14.000000,PrePivot=(Z=2.000000))
Gibs(2)=(MeshName="343M.Assets.Human_Gib_f03",Odds=1.000000,DrawScale=1.000000,CollisionHeight=7.000000,CollisionRadius=13.000000,PrePivot=(Z=8.000000))
Gibs(3)=(MeshName="343M.Assets.Human_Gib_f04",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=16.000000,PrePivot=(Z=2.000000))
Gibs(4)=(MeshName="343M.Assets.Human_Gib_f05",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=13.000000,PrePivot=(Z=2.000000))
Gibs(5)=(MeshName="343M.Assets.Human_Gib_f06",Odds=1.000000,DrawScale=1.000000,CollisionHeight=2.000000,CollisionRadius=19.000000,PrePivot=(Z=3.000000))
Gibs(6)=(MeshName="343M.Assets.Human_Gib_f07",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=15.000000,PrePivot=(Z=4.000000))
Gibs(7)=(MeshName="343M.Assets.Human_Gib_f08",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=15.000000,PrePivot=(Z=2.000000))
Gibs(8)=(MeshName="343M.Assets.Human_Gib_f09",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=15.000000,PrePivot=(Z=2.000000))
Gibs(9)=(MeshName="343M.Assets.Human_Gib_f10",Odds=1.000000,DrawScale=1.000000,CollisionHeight=4.000000,CollisionRadius=18.000000,PrePivot=(Z=2.000000))
GibbedSounds(0)=Sound'U2A.Effects.Gibbed1'
GibbedSounds(1)=Sound'U2A.Effects.Gibbed2'
GibbedSounds(2)=Sound'U2A.Effects.Gibbed3'
BounceSounds(0)=Sound'U2A.Effects.GibBounce01'
BounceSounds(1)=Sound'U2A.Effects.GibBounce02'
BounceSounds(2)=Sound'U2A.Effects.GibBounce03'
BounceSounds(3)=Sound'U2A.Effects.GibBounce04'
GibbedEffectType=ParticleRadiator'Blood.ParticleRadiator1'
BloodTrailType=ParticleSalamander'Blood.ParticleSalamander4'
}
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