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U2.GibSetGeneric

Extends
GibSet
Modifiers
abstract

Core.Object
|   
+-- U2.GibSet
   |   
   +-- U2.GibSetGeneric

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
Inherited Variables from U2.GibSet
BloodTrailLifeSpanMultiplier, BloodTrailType, BloodTrailVolumeMultiplier, BounceSounds, GibbedEffectLifeSpanMultiplier, GibbedEffectType, GibbedEffectVolumeMultiplier, GibbedSounds, Gibs, GoreLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from U2.GibSet
GibDesc
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionGib CreateChunk (U2Pawn U2P, int GibIndex ))
Inherited Functions from U2.GibSet
CreateChunk, CreateChunks
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

CreateChunk Source code

static function Gib CreateChunk ( U2Pawn U2P, int GibIndex ) )


Defaultproperties

defaultproperties
{
     Gibs(0)=(MeshName="343M.Assets.Human_Gib_f04",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=16.000000,PrePivot=(Z=2.000000),ExtraCount=1)
     Gibs(1)=(MeshName="343M.Assets.Human_Gib_f07",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=15.000000,PrePivot=(Z=2.000000),ExtraCount=1)
     GibbedSounds(0)=Sound'U2A.Effects.Gibbed1'
     GibbedSounds(1)=Sound'U2A.Effects.Gibbed2'
     GibbedSounds(2)=Sound'U2A.Effects.Gibbed3'
     BounceSounds(0)=Sound'U2A.Effects.GibBounce01'
     BounceSounds(1)=Sound'U2A.Effects.GibBounce02'
     BounceSounds(2)=Sound'U2A.Effects.GibBounce03'
     BounceSounds(3)=Sound'U2A.Effects.GibBounce04'
	GibbedEffectType=ParticleRadiator'Blood.ParticleRadiator1'
	BloodTrailType=ParticleSalamander'Blood.ParticleSalamander4'
}

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Creation time: sk 3-1-2016 10:48:29.998 - Created with UnCodeX