defaultproperties
{
GoreLevel=1
Gibs(0)=(MeshName="343M.Assets.Arachnid_Gib_L01",SkinName="GlmCharactersT.AraknidMedium1",Odds=1.000000,DrawScale=1.000000,CollisionHeight=6.000000,CollisionRadius=22.000000,PrePivot=(Z=7.000000))
Gibs(1)=(MeshName="343M.Assets.Arachnid_Gib_L02",SkinName="GlmCharactersT.AraknidMedium2",SkinSlot=1,Odds=1.000000,DrawScale=1.000000,CollisionHeight=8.000000,CollisionRadius=22.000000,PrePivot=(Z=7.000000))
Gibs(2)=(MeshName="343M.Assets.Arachnid_Gib_L03",SkinName="GlmCharactersT.AraknidMedium1",Odds=1.000000,DrawScale=1.000000,CollisionHeight=6.000000,CollisionRadius=21.000000,PrePivot=(Z=6.000000))
Gibs(3)=(MeshName="343M.Assets.Arachnid_Gib_L04",SkinName="GlmCharactersT.AraknidMedium1",Odds=1.000000,DrawScale=1.000000,CollisionHeight=14.000000,CollisionRadius=32.000000,PrePivot=(Z=14.000000))
Gibs(4)=(MeshName="343M.Assets.Arachnid_Gib_L05",SkinName="GlmCharactersT.AraknidMedium1",Odds=1.000000,DrawScale=1.000000,CollisionHeight=12.000000,CollisionRadius=25.000000,PrePivot=(X=18.000000,Y=-12.000000,Z=10.000000))
Gibs(5)=(MeshName="343M.Assets.Arachnid_Gib_L06",SkinName="GlmCharactersT.AraknidMedium1",SkinSlot=1,Odds=1.000000,DrawScale=1.000000,CollisionHeight=6.000000,CollisionRadius=47.000000,PrePivot=(Z=4.000000))
Gibs(6)=(MeshName="343M.Assets.Arachnid_Gib_L07",SkinName="GlmCharactersT.AraknidMedium2",SkinSlot=1,Odds=1.000000,DrawScale=1.000000,CollisionHeight=5.000000,CollisionRadius=37.000000,PrePivot=(Z=6.000000))
Gibs(7)=(MeshName="343M.Assets.Arachnid_Gib_L08",SkinName="GlmCharactersT.AraknidMedium2",Odds=1.000000,DrawScale=1.000000,CollisionHeight=10.000000,CollisionRadius=23.000000,PrePivot=(Z=7.000000))
Gibs(8)=(MeshName="343M.Assets.Arachnid_Gib_L09",SkinName="GlmCharactersT.AraknidMedium1",SkinSlot=1,Odds=1.000000,DrawScale=1.000000,CollisionHeight=4.000000,CollisionRadius=20.000000,PrePivot=(Z=3.000000))
Gibs(9)=(MeshName="343M.Assets.Arachnid_Gib_L10",SkinName="GlmCharactersT.AraknidMedium2",Odds=1.000000,DrawScale=1.000000,CollisionHeight=7.000000,CollisionRadius=12.000000,PrePivot=(Z=6.000000))
GibbedSounds(0)=Sound'U2A.Effects.Gibbed1'
GibbedSounds(1)=Sound'U2A.Effects.Gibbed2'
GibbedSounds(2)=Sound'U2A.Effects.Gibbed3'
BounceSounds(0)=Sound'U2A.Effects.GibBounce01'
BounceSounds(1)=Sound'U2A.Effects.GibBounce02'
BounceSounds(2)=Sound'U2A.Effects.GibBounce03'
BounceSounds(3)=Sound'U2A.Effects.GibBounce04'
GibbedEffectType=ParticleRadiator'Blood.ParticleRadiator4'
BloodTrailType=ParticleSalamander'Blood.ParticleSalamander13'
BloodTrailVolumeMultiplier=0.400000
}
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