defaultproperties
{
GoreLevel=1
Gibs(0)=(MeshName="343M.Assets.Izarian_Gib_01",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=28.000000,PrePivot=(Z=4.000000))
Gibs(1)=(MeshName="343M.Assets.Izarian_Gib_02",Odds=1.000000,DrawScale=1.000000,CollisionHeight=3.000000,CollisionRadius=17.000000,PrePivot=(Z=4.000000))
Gibs(2)=(MeshName="343M.Assets.Izarian_Gib_03",Odds=1.000000,DrawScale=1.000000,CollisionHeight=5.000000,CollisionRadius=23.000000,PrePivot=(Z=6.000000))
Gibs(3)=(MeshName="343M.Assets.Izarian_Gib_04",Odds=1.000000,DrawScale=1.000000,CollisionHeight=8.000000,CollisionRadius=20.000000,PrePivot=(Z=7.000000))
Gibs(4)=(MeshName="343M.Assets.Izarian_Gib_05",Odds=1.000000,DrawScale=1.000000,CollisionHeight=6.000000,CollisionRadius=23.000000,PrePivot=(Z=7.000000))
Gibs(5)=(MeshName="343M.Assets.Izarian_Gib_06",Odds=1.000000,DrawScale=1.000000,CollisionHeight=8.000000,CollisionRadius=20.000000,PrePivot=(Z=8.000000))
Gibs(6)=(MeshName="343M.Assets.Izarian_Gib_07",Odds=1.000000,DrawScale=1.000000,CollisionHeight=6.000000,CollisionRadius=42.000000,PrePivot=(Z=6.000000))
Gibs(7)=(MeshName="343M.Assets.Izarian_Gib_08",Odds=1.000000,DrawScale=1.000000,CollisionHeight=8.000000,CollisionRadius=35.000000)
Gibs(8)=(MeshName="343M.Assets.Izarian_Gib_09",Odds=1.000000,DrawScale=1.000000,CollisionHeight=4.000000,CollisionRadius=18.000000,PrePivot=(Z=6.000000))
Gibs(9)=(MeshName="343M.Assets.Izarian_Gib_10",Odds=1.000000,DrawScale=1.000000,CollisionHeight=4.000000,CollisionRadius=27.000000,PrePivot=(Z=6.000000))
Gibs(10)=(MeshName="343M.Assets.Izarian_Gib_11",Odds=1.000000,DrawScale=1.000000,CollisionHeight=5.000000,CollisionRadius=24.000000,PrePivot=(Z=5.000000))
GibbedSounds(0)=Sound'U2A.Effects.Gibbed1'
GibbedSounds(1)=Sound'U2A.Effects.Gibbed2'
GibbedSounds(2)=Sound'U2A.Effects.Gibbed3'
BounceSounds(0)=Sound'U2A.Effects.GibBounce01'
BounceSounds(1)=Sound'U2A.Effects.GibBounce02'
BounceSounds(2)=Sound'U2A.Effects.GibBounce03'
BounceSounds(3)=Sound'U2A.Effects.GibBounce04'
GibbedEffectType=ParticleRadiator'Blood.ParticleRadiator0'
BloodTrailType=ParticleSalamander'Blood.ParticleSalamander6'
}
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