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U2.PawnFactory

Extends
ActorFactory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- U2.ActorFactory
         |   
         +-- U2.PawnFactory

Variables Summary
PawnFactory
stringCommandFileName
stringCommandLabel
nameOrders
intTeam
Inherited Variables from U2.ActorFactory
bCanRestart, bCovert, bCycleSpawnPoints, bNonPrototypeTriggerKillAll, bNonPrototypeTriggerShutdown, bOnlyPlayerTouched, bStoppable, bTouchEnabled, bTriggerManually, Capacity, DepletedEvent, FlipCovertCount, InitialCapacity, Interval, ItemTag, MaxItems, NextSpawnPoint, NumSpawnedItems, NumSpawnPoints, Prototype, SpawnSpots[16], TimeDistribution

Enumerations Summary
Inherited Enumerations from U2.ActorFactory
EDistribution

Functions Summary
Inherited Functions from U2.ActorFactory
BeginState, DumpInfo, GetSpawnSpot, HandleSpawneeDeath, KillAll, PostBeginPlay, StartBuilding, Timer, Touch, Trigger, TrySpawn, UnTouch


Variables Detail

PawnFactory

CommandFileName Source code

var(PawnFactory) string CommandFileName;

CommandLabel Source code

var(PawnFactory) string CommandLabel;

Orders Source code

var(PawnFactory) name Orders;

Team Source code

var(PawnFactory) int Team;


Defaultproperties

defaultproperties
{
	Team=-1
	Capacity=1
	bCovert=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.478 - Created with UnCodeX