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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.LicenseeController | +-- Engine.AIController | +-- U2.U2NPCController | +-- U2AI.U2NPCControllerScriptable | +-- U2AI.U2NPCControllerShared | +-- U2AI.U2NPCControllerBase | +-- U2AI.U2NPCControllerBasic | +-- U2Pawns.U2AraknidController | +-- U2Pawns.U2AraknidControllerHatched
Constants Summary | ||
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HatchedState | = | 'Hatched' |
PlayMommySoundTimer | = | 'PlayMommySound' |
Inherited Contants from U2Pawns.U2AraknidController |
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AdjustDistanceLabel, KeepAdjustingLabel, MaxGetNearCorpseAttempts, NoTargetLabel, Threshold, WaitForTargetLandingLabel |
Variables Summary | |
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bool | bGrownUp |
bool | bWalkedToMomma |
float | HatchedTime |
Actor | Momma |
U2AraknidControllerHatched | |
float | FollowMommaSeconds |
float | MaxWanderDistanceFromMomma |
float | MinSelfDestructDistance |
sound | MommySound |
Inherited Variables from U2Pawns.U2AraknidController |
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GoalDistance |
Functions Summary | ||
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BeginState ())) @HatchedState | ||
bool | CanSelfDestruct ())) @HatchedState | |
Destroyed ())) @AttackFallbackState | ||
EndState ())) @HatchedState | ||
vector | GetWanderDirection (int FallbackType )) @HatchedState | |
float | GetWanderDistanceModifier ())) @HatchedState | |
EMoveType | HandleSetMoveTargetError (Actor GoalActor, float GoalDistance )) @AttackFallbackState | |
NavigationError (U2Pawn.EErrorType ErrorType, string ErrorMessage )) @AttackFallbackState | ||
bool | PickDestination ())) @HatchedState | |
PlayMommySound ())) @HatchedState | ||
bool | ShouldWanderTowardMomma ())) @HatchedState | |
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) @AttackFallbackState | ||
WanderDidMoveSpecialHandling ())) @HatchedState |
Inherited Functions from U2Pawns.U2AraknidController |
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AllowFriendlyBumpStateChanges, BeginState, EndState, EnemyAcquired, GetAdjustDistanceDestination, GetNextRandomSoundTime, HandleEnemyKilledSafe, OKToHit |
States Summary |
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@HatchedState Source code |
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state @HatchedState extends @WanderingState |
BeginState, CanDefend, CanDoRagdollHit, CanFire, CanSelfDestruct, DefensiveModeBegin, DefensiveModeDamage, DefensiveModeEnd, DefensiveModeTimer, Destroyed, EndState, eventTakeDamage, GetGloveLocation, GetMoveSpeed, GetTacticalMoveType, GetWanderDirection, GetWanderDistanceModifier, HandleDeflection, HandleRandomSoundTimer, PickDestination, PlayMommySound, ReflectNotify, ShotFiredNotification, ShouldWanderTowardMomma, TauntTimer, WanderDidMoveSpecialHandling |
Constants Detail |
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Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FollowMommaSeconds=60.000000 MinSelfDestructDistance=2000.000000 MaxWanderDistanceFromMomma=250.000000 MommySound=Sound'U2WeaponsA.LeechGun.LG_SpiderBabyBorn' DefaultState='Hatched' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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