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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.LicenseeController | +-- Engine.AIController | +-- U2.U2NPCController | +-- U2AI.U2NPCControllerScriptable | +-- U2AI.U2NPCControllerShared | +-- U2AI.U2NPCControllerBase | +-- U2AI.U2NPCControllerBasic | +-- U2Pawns.U2AraknidController | +-- U2Pawns.U2AraknidControllerHeavy
Constants Summary | ||
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SpinAttackLabel | = | 'SpinAttackLabel' |
Inherited Contants from U2Pawns.U2AraknidController |
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AdjustDistanceLabel, KeepAdjustingLabel, MaxGetNearCorpseAttempts, NoTargetLabel, Threshold, WaitForTargetLandingLabel |
Variables Summary | |
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bool | bSpinning |
U2AraknidHeavy | U2AH |
Inherited Variables from U2Pawns.U2AraknidController |
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GoalDistance |
Functions Summary | ||
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bool | AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash )) @AttackFallbackState | |
bool | AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash )) @AttackStationaryState | |
bool | CanAttemptLeapAttack ())) @EnemyKilledState | |
bool | CanFire (bool bTest )) @AttackFallbackState | |
bool | CanFire (bool bTest )) @AttackLeapState | |
bool | CanFire (bool bTest )) @EnemyKilledState | |
bool | CanFirePods ())) @EnemyKilledState | |
bool | CanFireShockwave ())) @AttackFallbackState | |
bool | CanFireShockwave ())) @AttackStationaryState | |
bool | CanFireShockwave ())) @EnemyKilledState | |
bool | CanFireSperm ())) @EnemyKilledState | |
DoSpinAttack ())) @AttackFallbackState | ||
EndState ())) @AttackFallbackState | ||
eventEnemyNotVisible ())) @AttackStationaryState | ||
FinishedLeap ())) @AttackLeapState | ||
FirePods ())) @EnemyKilledState | ||
FireShockwave ())) @EnemyKilledState | ||
FireShot (byte bUseAltMode )) @AttackFallbackState | ||
FireShot (byte bUseAltMode )) @EnemyKilledState | ||
FireSperm ())) @EnemyKilledState | ||
Actor | GetFinalDestinationActor ())) @AttackFallbackState | |
HandleReachedOrdersObject ())) @AttackFallbackState | ||
bool | NumTeammatesWithinLimits (optional float Radius )) @EnemyKilledState | |
Possess (Pawn P )) @EnemyKilledState | ||
bool | ShouldAbortState ())) @AttackStationaryState | |
SpecialDeathHandling (Pawn KilledPawn) @EnemyKilledState | ||
StartSpinning ())) @AttackFallbackState | ||
StopSpinning ())) @AttackFallbackState |
Inherited Functions from U2Pawns.U2AraknidController |
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AllowFriendlyBumpStateChanges, BeginState, EndState, EnemyAcquired, GetAdjustDistanceDestination, GetNextRandomSoundTime, HandleEnemyKilledSafe, OKToHit |
States Summary |
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@AttackFallbackState Source code |
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state @AttackFallbackState |
AdjustAim, CanFire, CanFireShockwave, Destroyed, DoSpinAttack, EndState, FireShot, GetFinalDestinationActor, HandleReachedOrdersObject, HandleSetMoveTargetError, NavigationError, StartSpinning, StopSpinning, Trigger |
@AttackLeapState Source code |
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state @AttackLeapState |
CanFire, FinishedLeap |
@AttackStationaryState Source code |
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state @AttackStationaryState |
AdjustAim, CanFireShockwave, eventEnemyNotVisible, ShouldAbortState |
Constants Detail |
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Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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